DGear
Cape, Ring2 not returned by the armory.
Rerolls
How we plan
+4Up nextBerk NecklaceC 7 → S+ 56 to 5857 on average
- 1Evasion18% a try
- 2Natural HP Regen14%
- 4Natural MP Regen10%
- 7Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
Then bind it fully.
+4Bakarma BootsB 16 → S+ 56 to 6259 on average
- 3Critical Hit Resist12% a try
- 5Survival Willpower +19%
- 6Accuracy7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+4Spiritforged GuardC 6Its lines are fixed.
+4Judicator BreastplateB 15Its best rolls fall short.
+4Liberator GreavesD 0Its lines are fixed.
+4Liberator HelmD 0Its lines are fixed.
+4Liberator PauldronsD 0Its lines are fixed.
+4Division GlovesD 1Its best rolls fall short.
+4Liberator EarringsD 3Its lines are fixed.
+4Division EarringsD 1Its best rolls fall short.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.