kiskInstall

AsmodiansLv 45 TemplarMarchutanLaggyHounds

Korlic

74,026 CP
CGear
  1. Bakarma PauldronsD 0 → S+ 58 to 62

    60 on average

    1. 1Reroll Endurance Penetration→ ideally Attack, Double Chance, Critical Damage Boost or Fury +114% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
    3. 3Reroll Block Pain +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
    4. 4Reroll Enhance Health +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  2. Berk RingC 11 → S+ 58 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might or Precision18% a try
    2. 2Reroll Evasion→ ideally Might or Precision14%
    3. 3Reroll Accuracy→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  3. Berk RingB 16 → S+ 58 to 65

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision13% a try
    2. 2Reroll Defense→ ideally Might or Precision10%
    3. 3Reroll Block→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  4. Bakarma HelmD 0 → S+ 57 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
    3. 3Reroll Front Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
    4. 4Reroll HP→ ideally Double Chance, Attack increase, Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Fury +1 Attack
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  5. Berk EarringsB 19 → S+ 56 to 58

    57 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +115% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +110%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Fury +1 Impact Hit +1

    Then bind it fully.

  6. Rupture SwordB 21 → S+ 55

    55 on average

    1. 1Reroll Accuracy→ ideally Might or Combat Speed10% a try
    2. 2Reroll Shield Smite +1→ ideally Might or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Might Combat Speed

    Then bind it fully.

  7. Bakarma GreavesD 0 → S+ 57 to 59

    58 on average

    1. 1Reroll Willpower→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
    3. 3Reroll Block Pain +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
    4. 4Reroll Warding Shield +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance
    Good+13
    Attack

    Then bind it fully.

  8. Berk EarringsA 29 → S+ 55 to 58

    56 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +116% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +111%
    3. 3Reroll Critical Hit→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Fury +1 Impact Hit +1

    Then bind it fully.

  9. Berk NecklaceA 26 → S+ 55 to 56

    56 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Fury +1, Combat Speed or Impact Hit +19% a try
    2. 2Reroll Block→ ideally Might, Fury +1, Combat Speed or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Might Fury +1 Combat Speed Impact Hit +1

    Then bind it fully.

Can't reach S+