Rerolls
How we plan
Up nextBakarma GlovesD 2 → S+ 58 to 6260 on average
- 1Reroll Willpower→ ideally Attack, Fury +1, Combat Speed or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Fury +1, Combat Speed or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Combat Speed Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma PauldronsD 0 → S+ 58 to 6260 on average
- 1Reroll Endurance Penetration→ ideally Attack, Double Chance, Critical Damage Boost or Fury +114% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
- 3Reroll Block Pain +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 4Reroll Enhance Health +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Berk RingC 11 → S+ 58 to 6562 on average
- 1Reroll Flight Power→ ideally Might or Precision18% a try
- 2Reroll Evasion→ ideally Might or Precision14%
- 3Reroll Accuracy→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
Berk RingB 16 → S+ 58 to 6561 on average
- 1Reroll Flight Power→ ideally Might or Precision13% a try
- 2Reroll Defense→ ideally Might or Precision10%
- 3Reroll Block→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
- 3Reroll Front Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll HP→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Berk EarringsB 19 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +115% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +110%
- 3Reroll Block→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1 Impact Hit +1
Then bind it fully.
Rupture SwordB 21 → S+ 5555 on average
- 1Reroll Accuracy→ ideally Might or Combat Speed10% a try
- 2Reroll Shield Smite +1→ ideally Might or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Combat Speed
Then bind it fully.
Bakarma GreavesD 0 → S+ 57 to 5958 on average
- 1Reroll Willpower→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
- 3Reroll Block Pain +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
- 4Reroll Warding Shield +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
Berk EarringsA 29 → S+ 55 to 5856 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +116% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +111%
- 3Reroll Critical Hit→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1 Impact Hit +1
Then bind it fully.
Berk NecklaceA 26 → S+ 55 to 5656 on average
- 1Reroll Natural MP Regen→ ideally Might, Fury +1, Combat Speed or Impact Hit +19% a try
- 2Reroll Block→ ideally Might, Fury +1, Combat Speed or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Might Fury +1 Combat Speed Impact Hit +1
Then bind it fully.
Can't reach S+
Bakarma GuardD 0Soul Fuse it for one more line.
Division BreastplateD 1Its best rolls fall short.
Division BootsD 2Its best rolls fall short.
Division CloakD 0Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-02 00:20 UTC. Their page looks them up again when it's opened in a browser.