Rerolls
How we plan
+6Up nextAulamus EarringsC 11 → S+ 55 to 6158 on average
- 1Critical Hit Resist23% a try
- 5MP18%
- 15Intelligence13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+7Aulamus EarringsB 20 → S+ 57 to 6159 on average
- 2Natural HP Regen21% a try
- 10HP15%
- 29Concentrated Fire +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+5Aulamus NecklaceB 12 → S+ 56 to 5857 on average
- 3Flight Power20% a try
- 9Intelligence15%
- 18HP11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+15Aulamus BowS 37 → S+ 57 to 5958 on average
- 4Deadshot +119% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Might Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+15Vakron BreastplateB 16 → S+ 56 to 6459 on average
- 6Critical Damage Defense18% a try
- 11Block14%
- 27Hunter's Soul +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Accuracy
Then bind it fully.
+15Bakarma PauldronsD 0 → S+ 56 to 6058 on average
- 7Critical Damage Defense17% a try
- 14Natural HP Regen13%
- 21Melee Fire +110%
- 26Constitution7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+12Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 8Multi-hit Resist17% a try
- 12Constitution14%
- 19Defense10%
- 24Natural MP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BootsD 5 → S+ 59 to 6060 on average
- 13Critical Damage Defense13% a try
- 20Critical Hit Resist10%
- 25HP7%
- 31Accuracy4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+15Vakron HelmB 14 → S+ 56 to 6659 on average
- 16Critical Damage Defense12% a try
- 23Block8%
- 30Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+14Fantasy CloakD 2 → S+ 60 to 6261 on average
- 17Status Effect Resist10% a try
- 22Dexterity8%
- 28MP5%
- 32Hunter's Soul +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Hunter's Resolve +1 Double Chance Attack Attack increase
Then bind it fully.
Arcana crafts
Chalice of MagicC 6 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Mirror of VigorD 2 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Parchment of MagicC 11 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Bell of MagicC 6 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Can't reach S+
+12Bakarma GuardA 23Soul Fuse it for one more line.
Unyielding GreavesB 14Its best rolls fall short.
+3Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.