Rerolls
How we plan
+15Up nextAulamus EarringsC 12 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed21% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Radiant Benediction +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+11Berk RingB 14 → S+ 55 to 6660 on average
- 1Reroll Evasion→ ideally Might or Precision17% a try
- 2Reroll Block→ ideally Might or Precision12%
- 3Reroll Natural HP Regen→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Radiant Recovery +1 Bolt +1
Then bind it fully.
+11Berk RingD 1 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Might or Precision17% a try
- 2Reroll Debilitating Mark +1→ ideally Might or Precision13%
- 3Reroll Defiance +1→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+15Nuakum BreastplateC 9 → S+ 58 to 6963 on average
- 1Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Prayer of Concentration +1→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Radiant Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Attack Perfect Chance
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+14Vakron HelmD 1 → S+ 56 to 6459 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+12Vakron GreavesB 14 → S+ 57 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
+11Vakron GlovesB 19 → S+ 56 to 5858 on average
- 1Reroll Block→ ideally Combat Speed or Attack8% a try
- 2Reroll HP→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+17
- Perfect Chance
Then bind it fully.
+11Berk EarringsC 12 → S+ 55 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack8%
- 3Reroll Natural MP Regen→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
+11Bakarma PauldronsD 2 → S+ 59 to 6361 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Regeneration→ ideally Attack, Double Chance or Critical Damage Boost6%
- 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Vakron CloakB 16 → S+ 65 to 7067 on average
- 1Reroll Dexterity→ ideally Double Chance9% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance7%
- 3Reroll Front Defense→ ideally Double Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Bakarma BootsB 16 → S+ 61 to 6362 on average
- 1Reroll Defense→ ideally Attack or Perfect Chance9% a try
- 2Reroll MP→ ideally Attack or Perfect Chance6%
- 3Reroll Immortal Veil +1→ ideally Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Compass of VigorB 20 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Parchment of MagicB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Bell of MagicA 26 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Bind or enchant
Chalice of VigorA 25 → S+ 57Enchant it fully
Can't reach S+
+13Rupture WarhammerB 18Soul Fuse it for one more line.
+11Bakarma GuardB 19Soul Fuse it for one more line.
+11Berk NecklaceC 11Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 12:22 UTC. Their page looks them up again when it's opened in a browser.