Rerolls
How we plan
+10Up nextEnraged Kromede EarringsC 9 → S+ 59 to 6863 on average
- 1Reroll Flight Power→ ideally Might, Attack or Move Speed32% a try
- 2Reroll Evasion→ ideally Might, Attack or Move Speed27%
- 3Reroll Natural HP Regen→ ideally Might, Attack or Move Speed22%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Move Speed
- Good+13 to +15
- Accuracy Critical Hit Spirit Strike +1 Mental Focus +1 Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+10Enraged Kromede EarringsB 15 → S+ 57 to 6661 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed32% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed26%
- 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed21%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed
- Good+13 to +15
- Accuracy Critical Hit Mental Focus +1 Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+10Enraged Kromede NecklaceB 15 → S+ 57 to 6460 on average
- 1Reroll Block→ ideally Might, Combat Speed, Attack or Precision29% a try
- 2Reroll HP→ ideally Might, Combat Speed, Attack or Precision24%
- 3Reroll Defense→ ideally Might, Combat Speed, Attack or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Combat Speed Attack Precision
- Good+14 to +15
- Spirit Strike +1 Accuracy Critical Hit Element Unification +1
Then bind it fully.
+10Enraged Kromede RingA 24 → S+ 57 to 6964 on average
- 1Reroll Evasion→ ideally Precision14% a try
- 2Reroll Natural HP Regen→ ideally Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+14 to +16
- Elemental Fusion +1 Combustion +1 Summon: Fire Spirit +1 Cold Shock +1
- Fine+11
- Jointstrike: Curse +1 Dimensional Control +1
Then bind it fully.
+10Enraged Kromede RingC 6 → S+ 59 to 6965 on average
- 1Reroll Intelligence→ ideally Might, Precision or Attack17% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack14%
- 3Reroll Defense→ ideally Might, Precision or Attack11%
- 4Reroll Summon: Water Spirit +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+15 to +16
- Elemental Fusion +1 Combustion +1 Summon: Fire Spirit +1
- Fine+14
- Cold Shock +1
Then bind it fully.
+11Nuakum PauldronsD 0 → S+ 62 to 6965 on average
- 1Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance or Attack15% a try
- 2Reroll MP→ ideally Critical Damage Boost, Double Chance or Attack12%
- 3Reroll Spirit's Descent +1→ ideally Critical Damage Boost, Double Chance or Attack9%
- 4Reroll Consecutive Countercurrent +1→ ideally Critical Damage Boost, Double Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance Attack
- Good+15 to +16
- Spirit Strike +1 Mental Focus +1
- Fine+13
- Element Unification +1
Then bind it fully.
+11Nuakum BootsB 16 → S+ 61 to 6964 on average
- 1Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Block→ ideally Move Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+16
- Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+11Nuakum BreastplateC 6 → S+ 61 to 6965 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance12%
- 3Reroll Status Effect Resist→ ideally Damage Boost, Attack or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Damage Boost Attack Perfect Chance
- Good+15 to +16
- Spirit Strike +1 Mental Focus +1
- Fine+13
- Element Unification +1
Then bind it fully.
+11Nuakum GreavesB 16 → S+ 55 to 6860 on average
- 1Reroll Front Defense→ ideally Attack increase or Perfect Chance13% a try
- 2Reroll Block→ ideally Attack increase or Perfect Chance10%
- 3Reroll Endurance→ ideally Attack increase or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Perfect Chance
- Good+14 to +15
- Attack Spirit Strike +1 Mental Focus +1
- Fine+9
- Element Unification +1
Then bind it fully.
+11Nuakum GlovesC 12 → S+ 61 to 6965 on average
- 1Reroll Constitution→ ideally Combat Speed or Perfect Chance11% a try
- 2Reroll Defense→ ideally Combat Speed or Perfect Chance9%
- 3Reroll HP→ ideally Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Combat Speed Perfect Chance
- Good+16
- Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 58 to 7263 on average
- 1Reroll Constitution→ ideally Attack increase or Double Chance13% a try
- 2Reroll MP→ ideally Attack increase or Double Chance10%
- 3Reroll Natural MP Regen→ ideally Attack increase or Double Chance8%
- 4Reroll Consecutive Countercurrent +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack increase Double Chance
- Good+15 to +17
- Spirit Strike +1 Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Nuakum HelmC 6 → S+ 56 to 6157 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance or Attack11% a try
- 2Reroll Evasion→ ideally Attack increase, Double Chance or Attack8%
- 3Reroll MP→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Attack
- Good+16
- Spirit Strike +1 Mental Focus +1
Then bind it fully.
Bind or enchant
+15Splendent Star Dragon Lord OrbS 54 → S+ 56Bind it fully
+2Mirror of MagicS 44 → S+ 66Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Chalice of Vigor, Parchment of Vigor, Compass of Magic, Bell of Magic.