Rerolls
How we plan
+10Up nextAulamus EarringsD 2 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed27% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll Intelligence→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsD 4 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed29% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
- 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingD 2 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Might or Precision23% a try
- 2Reroll Defense→ ideally Might or Precision19%
- 3Reroll HP→ ideally Might or Precision16%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus RingA 27 → S+ 56 to 6661 on average
- 1Reroll Block→ ideally Precision19% a try
- 2Reroll Flame Scattershot +1→ ideally Precision15%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+14 to +15
- Attack Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
- Fine+9
- Winter's Shackles +1
Then bind it fully.
+10Aulamus NecklaceC 11 → S+ 55 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision23% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision17%
- 3Reroll Critical Hit Resist→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron GlovesC 10 → S+ 57 to 6760 on average
- 1Reroll Regeneration→ ideally Combat Speed or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Combat Speed or Perfect Chance12%
- 3Reroll HP→ ideally Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron BootsD 0 → S+ 62 to 6764 on average
- 1Reroll Status Effect Resist→ ideally Attack, Move Speed or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance8%
- 4Reroll Grace of Resistance +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Vakron GreavesD 5 → S+ 56 to 6758 on average
- 1Reroll Robe of Earth +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance15% a try
- 2Reroll Vitality Evaporation +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Fire Mark +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Constitution→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateB 13 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +110% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Robe of Flame +17%
- 3Reroll Status Effect Resist→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Vakron HelmB 12 → S+ 61 to 6462 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Spectral PauldronsC 10 → S+ 5656 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Robe of Flame +1, Double Chance or Critical Damage Boost10% a try
- 2Reroll HP→ ideally Attack, Robe of Flame +1, Double Chance or Critical Damage Boost7%
- 3Reroll Fire Mark +1→ ideally Attack, Robe of Flame +1, Double Chance or Critical Damage Boost4%
- 4Reroll Critical Hit→ ideally Attack, Robe of Flame +1, Double Chance or Critical Damage Boost1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Robe of Flame +1 Double Chance Critical Damage Boost
Then bind it fully.
Can't reach S+
+12Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding CloakD 1Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.