Rerolls
How we plan
+11Up nextAulamus EarringsD 1 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit23%
- 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 4Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+11Aulamus RingA 30 → S+ 55 to 6763 on average
- 1Reroll Natural MP Regen→ ideally Attack, Condemnation +1, Radiant Recovery +1, Bolt +1 or Divine Aura +124% a try
Reroll it until it lands one of these:
- Best+13 to +15
- Attack Condemnation +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
- Fine+3 to +11
- Healing Light +1 Light of Regeneration +1 Judgment Thunder +1 Critical Hit
Then bind it fully.
+11Aulamus EarringsC 10 → S+ 56 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 57 to 5957 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy25% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
- 3Reroll Prayer of Concentration +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
- 4Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+11Vakron HelmD 1 → S+ 56 to 6459 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+11Aulamus RingA 27 → S+ 55 to 6760 on average
- 1Reroll Chain of Torment +1→ ideally Might or Precision14% a try
- 2Reroll Critical Hit→ ideally Might or Precision11%
- 3Reroll Healing Light +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Bolt +1
Then bind it fully.
+10Spectral BootsD 0 → S+ 58 to 6059 on average
- 1Reroll Status Effect Resist→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +112% a try
- 2Reroll Willpower→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +110%
- 3Reroll Defense→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +17%
- 4Reroll Block→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Empyrean Lord's Grace +1 Earth's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Kashapa GlovesD 1 → S+ 59 to 6160 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +112% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +19%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +16%
- 4Reroll Warm Benediction +1→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Earth's Grace +1 Empyrean Lord's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
+11Bakarma BreastplateB 15 → S+ 60 to 6261 on average
- 1Reroll Status Effect Resist→ ideally Attack or Damage Boost10% a try
- 2Reroll Evasion→ ideally Attack or Damage Boost7%
- 3Reroll Warm Benediction +1→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+11Spectral CloakD 0 → S+ 59 to 6159 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma GreavesD 1 → S+ 57 to 5957 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
- 4Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
+10Dartan PauldronsB 21 → S+ 57 to 6059 on average
- 1Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Prayer of Concentration +1→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Critical Hit→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorB 19 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+2Bell of VigorA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
+2Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+1Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+12Rupture WarhammerD 0Soul Fuse it for one more line.
+11Spiritforged GuardC 6Its lines are fixed.
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.