kiskInstall

AsmodiansLv 45 ClericMuninLosPalomos

Aili

104,206 CP
BGear
  1. +13
    Aulamus MaceD 0 → S+ 56 to 59

    57 on average

    1. 1Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance33% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance27%
    3. 3Reroll Condemnation +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
    4. 4Reroll Radiant Recovery +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus RingA 34 → S+ 57 to 67

    61 on average

    1. 1Reroll MP→ ideally Might17% a try
    2. 2Reroll Critical Hit→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might
    Good+15
    Attack
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceC 7 → S+ 57 to 59

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
    2. 2Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Warm Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  4. +10
    Berk EarringsA 29 → S+ 55 to 57

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Might16% a try
    2. 2Reroll Natural MP Regen→ ideally Might11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might
    Good+13
    Move Speed Critical Hit Accuracy

    Then bind it fully.

  5. +11
    Nuakum BreastplateB 16 → S+ 58 to 71

    63 on average

    1. 1Reroll Double Resist→ ideally Damage Boost, Attack or Perfect Chance14% a try
    2. 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance11%
    3. 3Reroll Immortal Veil +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+11 to +14
    Earth's Grace +1 Critical Hit

    Then bind it fully.

  6. +10
    Vakron PauldronsC 10 → S+ 57 to 64

    60 on average

    1. 1Reroll Evasion→ ideally Attack, Critical Damage Boost or Double Chance12% a try
    2. 2Reroll Back Defense→ ideally Attack, Critical Damage Boost or Double Chance9%
    3. 3Reroll Survival Willpower +1→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +10
    Aulamus RingB 20 → S+ 55 to 67

    60 on average

    1. 1Reroll Defense→ ideally Might or Precision14% a try
    2. 2Reroll HP→ ideally Might or Precision12%
    3. 3Reroll Light of Regeneration +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  8. +10
    Vakron HelmD 1 → S+ 56 to 64

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  9. +11
    Vakron BootsD 0 → S+ 64 to 68

    66 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance10%
    3. 3Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll HP→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +11
    Vakron GlovesD 2 → S+ 65 to 69

    67 on average

    1. 1Reroll Status Effect Resist→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Defense→ ideally Combat Speed or Attack9%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed or Attack7%
    4. 4Reroll Healing Enhancement +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  11. +11
    Vakron GreavesB 17 → S+ 57 to 65

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  12. +10
    Berk EarringsA 28 → S+ 56

    56 on average

    1. 1Reroll HP→ ideally Might, Precision or Attack10% a try
    2. 2Reroll Defense→ ideally Might, Precision or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack

    Then bind it fully.

  13. +10
    Vakron CloakB 16 → S+ 65 to 70

    66 on average

    1. 1Reroll HP→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase5%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +1
    Chalice of VigorB 21 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. +1
    Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. +2
    Compass of VigorA 32 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. +1
    Bell of VigorA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Can't reach S+