kiskInstall

ElyosLv 45 TemplarNaniaAscendant

Pruuple

141,730 CP
BGear
  1. +10
    Nuakum GuardB 22 → S+ 59 to 60

    59 on average

    1. 1Reroll Critical Hit→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance or Might23% a try
    2. 2Reroll Block→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance or Might17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Weapon Damage Boost Combat Speed Damage Boost Multi-hit Chance Might

    Then bind it fully.

  2. +10
    Enraged Kromede NecklaceC 8 → S+ 56 to 60

    57 on average

    1. 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision24% a try
    2. 2Reroll Warding Shield +1→ ideally Might, Combat Speed, Attack or Precision19%
    3. 3Reroll HP→ ideally Might, Combat Speed, Attack or Precision14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Combat Speed Attack Precision
    Good+14 to +15
    Accuracy Critical Hit

    Then bind it fully.

  3. +10
    Aulamus EarringsB 20 → S+ 56 to 63

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Move Speed27% a try
    2. 2Reroll Defense→ ideally Might, Precision or Move Speed21%
    3. 3Reroll Block→ ideally Might, Precision or Move Speed17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed
    Good+13 to +14
    Accuracy Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingC 8 → S+ 57 to 64

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack15% a try
    2. 2Reroll Evasion→ ideally Might, Precision or Attack11%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Vicious Strike +1 Judgment +1

    Then bind it fully.

  5. +12
    Nuakum GlovesD 0 → S+ 61 to 70

    65 on average

    1. 1Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance14% a try
    2. 2Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Survival Willpower +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Combat Speed Attack Perfect Chance
    Good+16
    Fury +1
    Fine+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  6. +12
    Nuakum BootsD 1 → S+ 60 to 69

    64 on average

    1. 1Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack14% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack12%
    3. 3Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Ironclad Defense +1→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Perfect Chance Attack
    Good+14 to +16
    Fury +1 Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  7. +10
    Nuakum BreastplateC 6 → S+ 57 to 64

    60 on average

    1. 1Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance12% a try
    2. 2Reroll MP→ ideally Damage Boost, Attack or Perfect Chance9%
    3. 3Reroll Ironclad Defense +1→ ideally Damage Boost, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Good+15
    Fury +1
    Fine+14
    Impact Hit +1

    Then bind it fully.

  8. +10
    Nuakum GreavesB 16 → S+ 56 to 69

    61 on average

    1. 1Reroll Constitution→ ideally Attack increase or Perfect Chance13% a try
    2. 2Reroll Evasion→ ideally Attack increase or Perfect Chance10%
    3. 3Reroll Guarding Seal +1→ ideally Attack increase or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Attack increase Perfect Chance
    Good+15 to +16
    Attack Fury +1
    Fine+12
    Insulting Roar +1 Impact Hit +1

    Then bind it fully.

  9. +12
    Nuakum PauldronsB 15 → S+ 60 to 70

    64 on average

    1. 1Reroll Front Defense→ ideally Critical Damage Boost, Double Chance or Attack12% a try
    2. 2Reroll MP→ ideally Critical Damage Boost, Double Chance or Attack9%
    3. 3Reroll Survival Willpower +1→ ideally Critical Damage Boost, Double Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance Attack
    Good+14
    Impact Hit +1
    Fine+14
    Insulting Roar +1

    Then bind it fully.

  10. +10
    Aulamus RingB 17 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision10%
    3. 3Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  11. +12
    Nuakum HelmB 14 → S+ 60 to 69

    63 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+16
    Fury +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  12. +12
    Nuakum CloakD 4 → S+ 58 to 70

    63 on average

    1. 1Reroll Evasion→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Front Defense→ ideally Attack increase or Double Chance10%
    3. 3Reroll Dexterity→ ideally Attack increase or Double Chance8%
    4. 4Reroll Critical Damage Tolerance→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Attack increase Double Chance
    Good+15 to +16
    Fury +1 Attack
    Fine+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

Arcana crafts

  1. Compass of VigorB 21 → S+ 64Craft a Unique withPummel +1 Warding Strike +1

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor, Parchment of Magic.