Rerolls
How we plan
+10Up nextEnraged Kromede EarringsD 0 → S+ 55 to 6761 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Accuracy31% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Accuracy26%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Accuracy22%
- 4Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Accuracy17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Accuracy
- Good+13 to +15
- Critical Hit Fury +1 Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Nuakum GuardB 22 → S+ 59 to 6059 on average
- 1Reroll Critical Hit→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance or Might23% a try
- 2Reroll Block→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance or Might17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Weapon Damage Boost Combat Speed Damage Boost Multi-hit Chance Might
Then bind it fully.
+10Enraged Kromede NecklaceC 8 → S+ 56 to 6057 on average
- 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision24% a try
- 2Reroll Warding Shield +1→ ideally Might, Combat Speed, Attack or Precision19%
- 3Reroll HP→ ideally Might, Combat Speed, Attack or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Combat Speed Attack Precision
- Good+14 to +15
- Accuracy Critical Hit
Then bind it fully.
+10Aulamus EarringsB 20 → S+ 56 to 6358 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Move Speed27% a try
- 2Reroll Defense→ ideally Might, Precision or Move Speed21%
- 3Reroll Block→ ideally Might, Precision or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed
- Good+13 to +14
- Accuracy Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1
Then bind it fully.
+10Enraged Kromede RingC 8 → S+ 57 to 6460 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack15% a try
- 2Reroll Evasion→ ideally Might, Precision or Attack11%
- 3Reroll Natural HP Regen→ ideally Might, Precision or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Vicious Strike +1 Judgment +1
Then bind it fully.
+12Nuakum GlovesD 0 → S+ 61 to 7065 on average
- 1Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Front Defense→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Survival Willpower +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Combat Speed Attack Perfect Chance
- Good+16
- Fury +1
- Fine+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+12Nuakum BootsD 1 → S+ 60 to 6964 on average
- 1Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Ironclad Defense +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Perfect Chance Attack
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Nuakum BreastplateC 6 → S+ 57 to 6460 on average
- 1Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll MP→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Ironclad Defense +1→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Fury +1
- Fine+14
- Impact Hit +1
Then bind it fully.
+10Nuakum GreavesB 16 → S+ 56 to 6961 on average
- 1Reroll Constitution→ ideally Attack increase or Perfect Chance13% a try
- 2Reroll Evasion→ ideally Attack increase or Perfect Chance10%
- 3Reroll Guarding Seal +1→ ideally Attack increase or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Perfect Chance
- Good+15 to +16
- Attack Fury +1
- Fine+12
- Insulting Roar +1 Impact Hit +1
Then bind it fully.
+12Nuakum PauldronsB 15 → S+ 60 to 7064 on average
- 1Reroll Front Defense→ ideally Critical Damage Boost, Double Chance or Attack12% a try
- 2Reroll MP→ ideally Critical Damage Boost, Double Chance or Attack9%
- 3Reroll Survival Willpower +1→ ideally Critical Damage Boost, Double Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance Attack
- Good+14
- Impact Hit +1
- Fine+14
- Insulting Roar +1
Then bind it fully.
+10Aulamus RingB 17 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision10%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+12Nuakum HelmB 14 → S+ 60 to 6963 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+16
- Fury +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+12Nuakum CloakD 4 → S+ 58 to 7063 on average
- 1Reroll Evasion→ ideally Attack increase or Double Chance13% a try
- 2Reroll Front Defense→ ideally Attack increase or Double Chance10%
- 3Reroll Dexterity→ ideally Attack increase or Double Chance8%
- 4Reroll Critical Damage Tolerance→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Attack increase Double Chance
- Good+15 to +16
- Fury +1 Attack
- Fine+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Arcana crafts
Compass of VigorB 21 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
Bind or enchant
+15Splendent True Dragon Lord LongswordS 49 → S+ 56Bind it fully
+3Bell of VigorS 50 → S+ 67Enchant it fully
+3Mirror of MagicS 53 → S+ 67Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Chalice of Vigor, Parchment of Magic.