Rerolls
How we plan
+12Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+12Berk NecklaceD 0 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +120% a try
- 2Reroll Block→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +115%
- 3Reroll Defense→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
- 4Reroll Protection Circle +1→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+12Berk RingD 4 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision19% a try
- 2Reroll MP→ ideally Might or Precision14%
- 3Reroll Heat Wave Blow +1→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+12Berk RingB 15 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision13% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision11%
- 3Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+11Bakarma BootsD 1 → S+ 58 to 6059 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Critical Hit→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma PauldronsD 0 → S+ 59 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll Block→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
- 3Reroll Crossguard +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Status Effect Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma BreastplateB 15 → S+ 58 to 6160 on average
- 1Reroll MP→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll HP→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
- 3Reroll Blessing of Life +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma GlovesB 15 → S+ 58 to 6160 on average
- 1Reroll Status Effect Resist→ ideally Attack, Combat Speed, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed, Impact Hit +1 or Perfect Chance9%
- 3Reroll Blessing of Life +1→ ideally Attack, Combat Speed, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+12Berk EarringsA 35 → S+ 56 to 5957 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113% a try
- 2Reroll Critical Hit→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1
Then bind it fully.
+11Bakarma CloakB 15 → S+ 56 to 6258 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase11% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
- 3Reroll MP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +14
- Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+11Bakarma HelmC 9 → S+ 57 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 4Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Arcana crafts
+2Chalice of VigorB 14 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+3Parchment of VigorB 18 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Bell of MagicC 6 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+2Compass of MagicB 16 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Mirror of MagicS 38 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Can't reach S+
+13Rupture RodA 26Soul Fuse it for one more line.
+13Bakarma GuardS 39Soul Fuse it for one more line.
+11Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 11:39 UTC. Their page looks them up again when it's opened in a browser.