kiskInstall

ElyosLv 45 ChanterNaniaEsparta

Ydgrassil

95,830 CP
BGear
  1. +12
    Berk NecklaceD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +120% a try
    2. 2Reroll Block→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +115%
    3. 3Reroll Defense→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
    4. 4Reroll Protection Circle +1→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1

    Then bind it fully.

  2. +12
    Berk RingD 4 → S+ 58 to 65

    62 on average

    1. 1Reroll Block→ ideally Might or Precision19% a try
    2. 2Reroll MP→ ideally Might or Precision14%
    3. 3Reroll Heat Wave Blow +1→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  3. +12
    Berk RingB 15 → S+ 59 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision13% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision11%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +11
    Bakarma BootsD 1 → S+ 58 to 60

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
    3. 3Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    4. 4Reroll Critical Hit→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +11
    Bakarma PauldronsD 0 → S+ 59 to 61

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
    2. 2Reroll Block→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
    3. 3Reroll Crossguard +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    4. 4Reroll Status Effect Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. +11
    Bakarma BreastplateB 15 → S+ 58 to 61

    60 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
    3. 3Reroll Blessing of Life +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +11
    Bakarma GlovesB 15 → S+ 58 to 61

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Combat Speed, Impact Hit +1 or Perfect Chance12% a try
    2. 2Reroll Back Defense→ ideally Attack, Combat Speed, Impact Hit +1 or Perfect Chance9%
    3. 3Reroll Blessing of Life +1→ ideally Attack, Combat Speed, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +12
    Berk EarringsA 35 → S+ 56 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113% a try
    2. 2Reroll Critical Hit→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1

    Then bind it fully.

  9. +11
    Bakarma CloakB 15 → S+ 56 to 62

    58 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll MP→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +14
    Attack Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +11
    Bakarma HelmC 9 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    4. 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  11. +11
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
    4. 4Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorB 14 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. +3
    Parchment of VigorB 18 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  3. +2
    Bell of MagicC 6 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  4. +2
    Compass of MagicB 16 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  5. +2
    Mirror of MagicS 38 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1

Can't reach S+