kiskInstall

AsmodiansLv 45 AssassinOdarPumpGuys

Angelo

81,290 CP
CGear
  1. +5
    Bakarma PauldronsD 3 → S+ 57 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Determination +1→ ideally Attack, Double Chance or Critical Damage Boost11%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. +10
    Bakarma BreastplateB 17 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Damage Boost or Assault Stance +114% a try
    2. 2Reroll Defense Break +1→ ideally Attack, Damage Boost or Assault Stance +111%
    3. 3Reroll Accuracy→ ideally Attack, Damage Boost or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  3. +5
    Berk RingC 8 → S+ 59 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might or Precision19% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Accuracy→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  4. Vakron BootsC 10 → S+ 56 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Defense→ ideally Move Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Attack Perfect Chance
    Good+15
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

  5. +5
    Vakron GlovesB 22 → S+ 55 to 59

    57 on average

    1. 1Reroll Revitalization Contract +1→ ideally Combat Speed or Perfect Chance11% a try
    2. 2Reroll Accuracy→ ideally Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  6. +5
    Berk RingB 18 → S+ 60 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision10%
    3. 3Reroll Storm Rampage +1→ ideally Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  7. +5
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Endurance→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack13% a try
    2. 2Reroll Willpower→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack10%
    3. 3Reroll Evasion→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
    4. 4Reroll Status Effect Resist→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack

    Then bind it fully.

  8. +5
    Spectral HelmA 23 → S+ 56 to 57

    57 on average

    1. 1Reroll Evasion→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance7% a try
    2. 2Reroll Determination +1→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance5%
    3. 3Reroll Impact Hit +1→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Rear Smite +1 Assault Stance +1 Attack increase Double Chance

    Then bind it fully.

Can't reach S+