kiskInstall

AsmodiansLv 45 SorcererOdarSTAREBABYGNG

Louise

106,522 CP
BGear
  1. +10
    Berk RingD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Block→ ideally Might or Precision23% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision19%
    3. 3Reroll Defense→ ideally Might or Precision16%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  2. +10
    Berk RingA 30 → S+ 56 to 65

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
    Fine+14
    Firestorm +1

    Then bind it fully.

  3. +5
    Aulamus NecklaceC 10 → S+ 55 to 58

    57 on average

    1. 1Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision24% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision20%
    3. 3Reroll Robe of Earth +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision15%
    4. 4Reroll Grace of Enhancement +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +11
    Aulamus EarringsB 19 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit or Move Speed20% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
    3. 3Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +11
    Vakron GlovesB 12 → S+ 55 to 63

    58 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance14% a try
    2. 2Reroll Absorb Essence +1→ ideally Attack, Combat Speed or Perfect Chance11%
    3. 3Reroll Fire Mark +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+13
    Critical Hit

    Then bind it fully.

  6. +13
    Vakron BreastplateB 18 → S+ 57 to 64

    60 on average

    1. 1Reroll Block→ ideally Damage Boost or Perfect Chance16% a try
    2. 2Reroll HP→ ideally Damage Boost or Perfect Chance12%
    3. 3Reroll Robe of Earth +1→ ideally Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Damage Boost Perfect Chance
    Good+13 to +15
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  7. +11
    Aulamus EarringsA 27 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Accuracy or Move Speed20% a try
    2. 2Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Accuracy or Move Speed15%
    3. 3Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  8. +13
    Vakron GreavesD 0 → S+ 56 to 67

    58 on average

    1. 1Reroll Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
    4. 4Reroll Robe of Earth +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  9. +12
    Vakron PauldronsA 27 → S+ 57 to 64

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Attack or Double Chance12% a try
    2. 2Reroll Grace of Enhancement +1→ ideally Attack or Double Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Double Chance
    Good+14
    Robe of Flame +1
    Fine+12
    Accuracy

    Then bind it fully.

  10. +10
    Vakron BootsD 2 → S+ 62 to 67

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Move Speed or Perfect Chance15% a try
    2. 2Reroll MP→ ideally Attack, Move Speed or Perfect Chance11%
    3. 3Reroll Cold Snap +1→ ideally Attack, Move Speed or Perfect Chance7%
    4. 4Reroll Fire Mark +1→ ideally Attack, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Move Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+13
    Critical Hit

    Then bind it fully.

  11. +11
    Vakron CloakD 1 → S+ 56 to 58

    56 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Grace of Resistance +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  12. +11
    Vakron HelmC 11 → S+ 59 to 62

    60 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorC 7 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  2. +2
    Parchment of VigorB 21 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  3. +2
    Bell of VigorC 9 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  4. +3
    Compass of VigorA 27 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  5. +3
    Mirror of VigorS 47 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1

Can't reach S+