Rerolls
How we plan
+11Up nextAulamus SpellbookB 14 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance34% a try
- 2Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance28%
- 3Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance21%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Berk RingD 0 → S+ 56 to 6660 on average
- 1Reroll Block→ ideally Might or Precision23% a try
- 2Reroll Defiance +1→ ideally Might or Precision19%
- 3Reroll Defense→ ideally Might or Precision16%
- 4Reroll Natural HP Regen→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Berk RingA 30 → S+ 56 to 6559 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Critical Hit→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Firestorm +1
Then bind it fully.
+5Aulamus NecklaceC 10 → S+ 55 to 5857 on average
- 1Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision24% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision20%
- 3Reroll Robe of Earth +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision15%
- 4Reroll Grace of Enhancement +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Aulamus EarringsB 19 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit or Move Speed20% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
- 3Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Vakron GlovesB 12 → S+ 55 to 6358 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance14% a try
- 2Reroll Absorb Essence +1→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Fire Mark +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+13Vakron BreastplateB 18 → S+ 57 to 6460 on average
- 1Reroll Block→ ideally Damage Boost or Perfect Chance16% a try
- 2Reroll HP→ ideally Damage Boost or Perfect Chance12%
- 3Reroll Robe of Earth +1→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+11Aulamus EarringsA 27 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Accuracy or Move Speed20% a try
- 2Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Accuracy or Move Speed15%
- 3Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+13Vakron GreavesD 0 → S+ 56 to 6758 on average
- 1Reroll Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Back Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Robe of Earth +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+12Vakron PauldronsA 27 → S+ 57 to 6460 on average
- 1Reroll Natural MP Regen→ ideally Attack or Double Chance12% a try
- 2Reroll Grace of Enhancement +1→ ideally Attack or Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance
- Good+14
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron BootsD 2 → S+ 62 to 6764 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Move Speed or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Cold Snap +1→ ideally Attack, Move Speed or Perfect Chance7%
- 4Reroll Fire Mark +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+11Vakron CloakD 1 → S+ 56 to 5856 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Grace of Resistance +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+11Vakron HelmC 11 → S+ 59 to 6260 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorC 7 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
+2Parchment of VigorB 21 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+2Bell of VigorC 9 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
+3Compass of VigorA 27 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
+3Mirror of VigorS 47 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+14Bakarma GuardC 10Soul Fuse it for one more line.
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 16:57 UTC. Their page looks them up again when it's opened in a browser.