kiskInstall

AsmodiansLv 45 ClericQuai

Fealerclass

142,157 CP
BGear
  1. +12
    Nuakum GuardS 46 → S+ 60 to 63

    61 on average

    1. 1Reroll Condemnation +1→ ideally Weapon Damage Boost, Damage Boost or Might18% a try

    Reroll it until it lands one of these:

    Best+16
    Weapon Damage Boost Damage Boost Might
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Enraged Kromede EarringsB 17 → S+ 55 to 57

    56 on average

    1. 1Reroll HP→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy21% a try
    2. 2Reroll Defense→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Precision Attack Move Speed Critical Hit Accuracy

    Then bind it fully.

  3. +11
    Enraged Kromede NecklaceA 24 → S+ 59 to 63

    61 on average

    1. 1Reroll Block→ ideally Might, Combat Speed, Attack or Precision14% a try
    2. 2Reroll Radiant Benediction +1→ ideally Might, Combat Speed, Attack or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Might Combat Speed Attack Precision
    Fine+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingC 9 → S+ 55 to 72

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision19% a try
    2. 2Reroll Block→ ideally Might or Precision14%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll Judgment Thunder +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +10
    Enraged Kromede RingC 9 → S+ 55 to 72

    64 on average

    1. 1Reroll Intelligence→ ideally Might or Precision17% a try
    2. 2Reroll Flight Power→ ideally Might or Precision14%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Judgment Thunder +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Nuakum BreastplateD 3 → S+ 58 to 71

    64 on average

    1. 1Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance16% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Radiant Benediction +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  7. +10
    Nuakum BootsC 6 → S+ 56 to 66

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack13% a try
    2. 2Reroll HP→ ideally Move Speed, Perfect Chance or Attack9%
    3. 3Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +14
    Nuakum GlovesB 18 → S+ 59 to 73

    65 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance15% a try
    2. 2Reroll MP→ ideally Attack or Perfect Chance11%
    3. 3Reroll Natural HP Regen→ ideally Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Attack Perfect Chance
    Good+15
    Earth's Grace +1
    Fine+9 to +15
    Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  9. +10
    Nuakum PauldronsC 11 → S+ 58 to 69

    63 on average

    1. 1Reroll Front Defense→ ideally Critical Damage Boost, Double Chance or Attack12% a try
    2. 2Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance or Attack9%
    3. 3Reroll Immortal Veil +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +15
    Nuakum HelmA 29 → S+ 60 to 70

    64 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance or Attack9% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Nuakum GreavesC 11 → S+ 60 to 71

    64 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Nuakum CloakD 1 → S+ 67 to 74

    69 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Survival Willpower +1→ ideally Double Chance or Attack increase7%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase5%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +3
    Chalice of VigorA 23 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Compass of VigorB 18 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1

Bind or enchant

Can't reach S+

Already S+: Parchment of Magic.