Rerolls
How we plan
+12Up nextNuakum GuardA 29 → S+ 59 to 6060 on average
- 1Reroll Critical Hit→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance or Precision22% a try
- 2Reroll Light of Regeneration +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance or Precision17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Combat Speed Damage Boost Multi-hit Chance Precision
Then bind it fully.
+15Aulamus MaceS 41 → S+ 56 to 5756 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost or Damage Boost19% a try
Reroll it until it lands one of these:
- Best+15
- Might Precision Weapon Damage Boost Damage Boost
Then bind it fully.
+12Enraged Kromede EarringsB 14 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit23% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
- 3Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Critical Hit
- Fine+12
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+12Enraged Kromede NecklaceB 13 → S+ 59 to 6461 on average
- 1Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack, Precision or Accuracy22% a try
- 2Reroll Defense→ ideally Might, Combat Speed, Attack, Precision or Accuracy16%
- 3Reroll HP→ ideally Might, Combat Speed, Attack, Precision or Accuracy11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Combat Speed Attack Precision Accuracy
- Fine+12
- Empyrean Lord's Grace +1
Then bind it fully.
+12Aulamus EarringsA 25 → S+ 56 to 5957 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Move Speed or Critical Hit18% a try
- 2Reroll Defense→ ideally Might, Precision, Move Speed or Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+12Enraged Kromede RingA 27 → S+ 55 to 6961 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision14% a try
- 2Reroll MP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Bolt +1
Then bind it fully.
+12Aulamus RingD 1 → S+ 55 to 6761 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Defense→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+12Nuakum BreastplateD 0 → S+ 58 to 7164 on average
- 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Empyrean Lords' Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Attack Perfect Chance
- Fine+11 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit
Then bind it fully.
+12Nuakum PauldronsD 0 → S+ 58 to 7163 on average
- 1Reroll Status Effect Resist→ ideally Critical Damage Boost, Double Chance or Attack17% a try
- 2Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack14%
- 3Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack10%
- 4Reroll Empyrean Lords' Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+12 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit
Then bind it fully.
+12Nuakum GlovesB 15 → S+ 56 to 7362 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed or Attack15% a try
- 2Reroll HP→ ideally Combat Speed or Attack11%
- 3Reroll Warm Benediction +1→ ideally Combat Speed or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Combat Speed Attack
- Good+18
- Perfect Chance
- Fine+9 to +15
- Empyrean Lord's Grace +1 Critical Hit
Then bind it fully.
+12Nuakum BootsD 0 → S+ 57 to 7266 on average
- 1Reroll Dexterity→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll HP→ ideally Move Speed, Perfect Chance or Attack11%
- 3Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack8%
- 4Reroll Warm Benediction +1→ ideally Move Speed, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance Attack
- Fine+9 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase
Then bind it fully.
+12Nuakum GreavesA 29 → S+ 61 to 6764 on average
- 1Reroll Dexterity→ ideally Damage Tolerance, Attack or Perfect Chance10% a try
- 2Reroll HP→ ideally Damage Tolerance, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Damage Tolerance Attack Perfect Chance
- Fine+13
- Earth's Grace +1
Then bind it fully.
+12Nuakum HelmB 17 → S+ 59 to 7063 on average
- 1Reroll Block→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Nuakum CloakD 3 → S+ 56 to 6357 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase8% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase5%
- 3Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
Chalice of MagicB 20 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Mirror of MagicB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Bind or enchant
Compass of VigorA 31 → S+ 70Enchant it fully
Bell of MagicA 27 → S+ 60Enchant it fully
Can't reach S+
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.