kiskInstall

AsmodiansLv 45 ClericQuaiMyNameIs

Zauberiin

130,051 CP
BGear
  1. +10
    Enraged Kromede EarringsC 8 → S+ 56 to 66

    62 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Move Speed, Critical Hit or Accuracy28% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Attack, Move Speed, Critical Hit or Accuracy22%
    3. 3Reroll Natural MP Regen→ ideally Might, Attack, Move Speed, Critical Hit or Accuracy17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Move Speed Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  2. +10
    Enraged Kromede EarringsB 12 → S+ 56 to 66

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy23% a try
    2. 2Reroll Intelligence→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy18%
    3. 3Reroll HP→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Move Speed Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  3. +10
    Enraged Kromede RingC 9 → S+ 58 to 72

    65 on average

    1. 1Reroll Defense→ ideally Might20% a try
    2. 2Reroll Flight Power→ ideally Might16%
    3. 3Reroll HP→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Might
    Good+16
    Attack
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  4. +10
    Enraged Kromede NecklaceA 29 → S+ 55 to 64

    61 on average

    1. 1Reroll Flight Power→ ideally Might, Combat Speed, Attack or Critical Hit19% a try
    2. 2Reroll Warm Benediction +1→ ideally Might, Combat Speed, Attack or Critical Hit15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Combat Speed Attack Critical Hit
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  5. +10
    Enraged Kromede RingA 27 → S+ 55 to 69

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision14% a try
    2. 2Reroll MP→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1

    Then bind it fully.

  6. +10
    Nuakum BreastplateS 39 → S+ 55 to 63

    59 on average

    1. 1Reroll HP→ ideally Attack or Perfect Chance12% a try

    Reroll it until it lands one of these:

    Best+18 to +19
    Attack Perfect Chance
    Fine+11 to +14
    Earth's Grace +1 Critical Hit

    Then bind it fully.

  7. +11
    Nuakum PauldronsD 0 → S+ 58 to 71

    63 on average

    1. 1Reroll Defense→ ideally Critical Damage Boost, Double Chance or Attack17% a try
    2. 2Reroll Evasion→ ideally Critical Damage Boost, Double Chance or Attack14%
    3. 3Reroll MP→ ideally Critical Damage Boost, Double Chance or Attack10%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  8. +11
    Nuakum GlovesD 2 → S+ 56 to 73

    63 on average

    1. 1Reroll Defense→ ideally Combat Speed or Attack17% a try
    2. 2Reroll MP→ ideally Combat Speed or Attack13%
    3. 3Reroll Constitution→ ideally Combat Speed or Attack10%
    4. 4Reroll Healing Enhancement +1→ ideally Combat Speed or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  9. +10
    Nuakum GreavesD 1 → S+ 60 to 71

    64 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Nuakum BootsC 6 → S+ 57 to 72

    66 on average

    1. 1Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack14% a try
    2. 2Reroll HP→ ideally Move Speed, Perfect Chance or Attack11%
    3. 3Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance or Attack8%
    4. 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance Attack
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  11. +13
    Nuakum HelmB 14 → S+ 59 to 69

    62 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  12. +10
    Nuakum CloakB 14 → S+ 67 to 74

    69 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase5%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +1
    Mirror of VigorB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor.