Rerolls
How we plan
+10Up nextAulamus EarringsC 12 → S+ 55 to 6258 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +128% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +123%
- 3Reroll Spirit Protection +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +119%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceC 9 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +119% a try
- 2Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +115%
- 3Reroll Defense→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
Then bind it fully.
+10Gartua RingD 4 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Nuakum BootsB 16 → S+ 61 to 6964 on average
- 1Reroll Defense→ ideally Move Speed, Perfect Chance or Attack13% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+16
- Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron GlovesA 30 → S+ 60 to 6563 on average
- 1Reroll Constitution→ ideally Combat Speed, Attack or Spirit Strike +111% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack or Spirit Strike +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Spirit Strike +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron PauldronsC 5 → S+ 60 to 6562 on average
- 1Reroll Evasion→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +115% a try
- 2Reroll Front Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +112%
- 3Reroll Spirit Communion +1→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +19%
- 4Reroll Accuracy→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+10Aulamus RingB 21 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +113% a try
- 2Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110%
- 3Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Vakron BreastplateB 16 → S+ 60 to 6563 on average
- 1Reroll Front Defense→ ideally Attack, Perfect Chance or Spirit Strike +112% a try
- 2Reroll HP→ ideally Attack, Perfect Chance or Spirit Strike +19%
- 3Reroll Corrode +1→ ideally Attack, Perfect Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 55 to 5956 on average
- 1Reroll Double Resist→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +113% a try
- 2Reroll Back Defense→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +111%
- 3Reroll MP→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +18%
- 4Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
- Good+13
- Attack
Then bind it fully.
+10Vakron CloakD 2 → S+ 58 to 6961 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Double Chance or Spirit Strike +110%
- 3Reroll Consecutive Countercurrent +1→ ideally Attack increase, Double Chance or Spirit Strike +17%
- 4Reroll Critical Damage Tolerance→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Vakron HelmB 17 → S+ 59 to 6561 on average
- 1Reroll Evasion→ ideally Attack increase, Double Chance or Spirit Strike +111% a try
- 2Reroll HP→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 3Reroll Critical Hit→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
Arcana crafts
+2Parchment of VigorA 30 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
+1Chalice of VigorB 12 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Compass of MagicD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Bell of MagicB 14 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
+1Mirror of MagicA 28 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Can't reach S+
+10Enraged Kromede JewelD 0Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Black Claw EarringsC 9Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.