Rerolls
How we plan
+13Up nextAulamus BowA 34 → S+ 56 to 5757 on average
- 1Reroll Suppressing Arrow +1→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance17% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Might Combat Speed Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision23% a try
- 2Reroll MP→ ideally Might or Precision18%
- 3Reroll Natural HP Regen→ ideally Might or Precision14%
- 4Reroll HP→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus NecklaceD 2 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision26% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision21%
- 3Reroll Wind Vigor +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision15%
- 4Reroll Melee Fire +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Nuakum BreastplateB 16 → S+ 58 to 6963 on average
- 1Reroll Back Defense→ ideally Damage Boost or Perfect Chance18% a try
- 2Reroll Front Defense→ ideally Damage Boost or Perfect Chance14%
- 3Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance11%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Damage Boost Perfect Chance
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Aulamus EarringsB 12 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed20%
- 3Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
- 4Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingC 8 → S+ 55 to 6661 on average
- 1Reroll MP→ ideally Might or Precision22% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision17%
- 3Reroll HP→ ideally Might or Precision13%
- 4Reroll Burst Arrow +1→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Aulamus EarringsB 20 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed20% a try
- 2Reroll Wind Vigor +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
- 3Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Nuakum GlovesB 16 → S+ 61 to 6965 on average
- 1Reroll Multi-hit Resist→ ideally Attack or Perfect Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Nuakum HelmC 9 → S+ 59 to 6862 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 59 to 6360 on average
- 1Reroll Front Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Vigilant Eye +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
- 3Reroll Melee Fire +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Hunter's Soul +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 59 to 6060 on average
- 1Reroll Willpower→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Block→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll Wind Vigor +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +16%
- 4Reroll Melee Fire +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Bell of VigorC 7 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
+3Mirror of VigorS 48 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
+2Chalice of VigorA 28 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Can't reach S+
+10Bakarma GuardC 8Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Parchment of Magic.