kiskInstall

AsmodiansLv 45 RangerQuai

xHysteria

110,589 CP
BGear
  1. +10
    Aulamus RingD 0 → S+ 55 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision23% a try
    2. 2Reroll MP→ ideally Might or Precision18%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision14%
    4. 4Reroll HP→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceD 2 → S+ 56 to 58

    57 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision26% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision21%
    3. 3Reroll Wind Vigor +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision15%
    4. 4Reroll Melee Fire +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  3. +10
    Nuakum BreastplateB 16 → S+ 58 to 69

    63 on average

    1. 1Reroll Back Defense→ ideally Damage Boost or Perfect Chance18% a try
    2. 2Reroll Front Defense→ ideally Damage Boost or Perfect Chance14%
    3. 3Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Damage Boost Perfect Chance
    Good+14 to +16
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  4. +10
    Aulamus EarringsB 12 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed20%
    3. 3Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
    4. 4Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  5. +10
    Aulamus RingC 8 → S+ 55 to 66

    61 on average

    1. 1Reroll MP→ ideally Might or Precision22% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision17%
    3. 3Reroll HP→ ideally Might or Precision13%
    4. 4Reroll Burst Arrow +1→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  6. +10
    Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +10
    Aulamus EarringsB 20 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed20% a try
    2. 2Reroll Wind Vigor +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
    3. 3Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Nuakum GlovesB 16 → S+ 61 to 69

    65 on average

    1. 1Reroll Multi-hit Resist→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance10%
    3. 3Reroll Status Effect Resist→ ideally Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+13
    Critical Hit

    Then bind it fully.

  9. +10
    Nuakum HelmC 9 → S+ 59 to 68

    62 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Vakron GreavesD 1 → S+ 59 to 63

    60 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Vigilant Eye +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
    3. 3Reroll Melee Fire +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Hunter's Soul +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Bakarma BootsD 0 → S+ 59 to 60

    60 on average

    1. 1Reroll Willpower→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
    2. 2Reroll Block→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
    3. 3Reroll Wind Vigor +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +16%
    4. 4Reroll Melee Fire +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  12. +10
    Vakron CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  2. Bell of VigorC 7 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  3. +3
    Mirror of VigorS 48 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  4. +2
    Chalice of VigorA 28 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1

Can't reach S+

Already S+: Parchment of Magic.