Rerolls
How we plan
+11Up nextEnraged Kromede NecklaceC 11 → S+ 56 to 6861 on average
- 1Reroll Flight Power→ ideally Might, Combat Speed or Attack25% a try
- 2Reroll Evasion→ ideally Might, Combat Speed or Attack21%
- 3Reroll Block→ ideally Might, Combat Speed or Attack17%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1 Accuracy
- Fine+13
- Inspiring Spell +1
Then bind it fully.
+12Enraged Kromede EarringsB 13 → S+ 56 to 6762 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+15True Dragon Lord GuardC 9 → S+ 64 to 6565 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance31% a try
- 2Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance25%
- 3Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance19%
- 4Reroll Tremor Crush +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance13%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+15Enraged Kromede EarringsC 10 → S+ 55 to 6962 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed27% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack or Move Speed22%
- 3Reroll Intelligence→ ideally Might, Precision, Attack or Move Speed18%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+11Nuakum GreavesD 1 → S+ 55 to 6961 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance13%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +16
- Attack Attack Preparation +1
- Fine+12 to +13
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+11Nuakum GlovesD 0 → S+ 61 to 6965 on average
- 1Reroll Dexterity→ ideally Combat Speed, Perfect Chance or Attack15% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Perfect Chance or Attack12%
- 3Reroll MP→ ideally Combat Speed, Perfect Chance or Attack9%
- 4Reroll Crossguard +1→ ideally Combat Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Combat Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+11Nuakum PauldronsD 0 → S+ 61 to 6965 on average
- 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost or Attack15% a try
- 2Reroll Evasion→ ideally Double Chance, Critical Damage Boost or Attack12%
- 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost or Attack9%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum BootsD 1 → S+ 60 to 6864 on average
- 1Reroll Evasion→ ideally Move Speed or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Move Speed or Perfect Chance12%
- 3Reroll Protection Circle +1→ ideally Move Speed or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Good+15 to +17
- Attack Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+14Nuakum BreastplateD 3 → S+ 61 to 6965 on average
- 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+15Gartua RingA 24 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision16% a try
- 2Reroll Critical Hit→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+12Nuakum HelmD 0 → S+ 60 to 7063 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Crossguard +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+15Nuakum CloakA 27 → S+ 57 to 6961 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase7% a try
- 2Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Fine+14 to +15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorA 33 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Bind or enchant
+3Mirror of VigorS 42 → S+ 57Enchant it fully
Can't reach S+
+14Enraged Kromede RodB 14Soul Fuse it for one more line.
+14Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Splendent White Dragon Lord Ring, Parchment of Vigor, Compass of Vigor, Bell of Magic.