Rerolls
How we plan
+10Up nextEnraged Kromede EarringsD 0 → S+ 55 to 6962 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed31% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed25%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede RingB 15 → S+ 58 to 7065 on average
- 1Reroll HP→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack12%
- 3Reroll Critical Hit Resist→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Aulamus EarringsB 19 → S+ 57 to 6559 on average
- 1Reroll Flight Power→ ideally Might, Precision or Move Speed22% a try
- 2Reroll Evasion→ ideally Might, Precision or Move Speed18%
- 3Reroll Critical Hit→ ideally Might, Precision or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Gartua BreastplateA 27 → S+ 56 to 6561 on average
- 1Reroll HP→ ideally Damage Boost12% a try
- 2Reroll Raging Spell +1→ ideally Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Damage Boost
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
- Fine+9
- Inspiring Spell +1
Then bind it fully.
+10Nuakum PauldronsD 4 → S+ 61 to 6965 on average
- 1Reroll Evasion→ ideally Double Chance, Critical Damage Boost or Attack14% a try
- 2Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack11%
- 3Reroll Protection Circle +1→ ideally Double Chance, Critical Damage Boost or Attack9%
- 4Reroll Earth's Promise +1→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BootsB 16 → S+ 60 to 6562 on average
- 1Reroll Defense→ ideally Perfect Chance, Attack or Attack Preparation +112% a try
- 2Reroll Natural HP Regen→ ideally Perfect Chance, Attack or Attack Preparation +19%
- 3Reroll Constitution→ ideally Perfect Chance, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Perfect Chance Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 57 to 7063 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase10%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Crossguard +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum HelmD 2 → S+ 60 to 7063 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Blessing of Life +1→ ideally Double Chance, Attack increase or Attack7%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Enraged Kromede RingB 19 → S+ 55 to 6359 on average
- 1Reroll Tremor Crush +1→ ideally Might, Precision or Attack13% a try
- 2Reroll Impactful Crush +1→ ideally Might, Precision or Attack9%
- 3Reroll Accuracy→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1
Then bind it fully.
+10Nuakum GlovesS 36 → S+ 62 to 6965 on average
- 1Reroll Blessing of Life +1→ ideally Perfect Chance or Attack9% a try
- 2Reroll Defense increase→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
Mirror of VigorC 12 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Parchment of MagicB 18 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Compass of MagicA 25 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bell of MagicB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
+1Chalice of VigorS 52 → BiS 94Enchant it fully
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+5Corrupted Judicator NecklaceB 16Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Nuakum Guard.
Their gear as kisk last fetched it, at 2026-10-30 18:34 UTC. Their page looks them up again when it's opened in a browser.