Rerolls
How we plan
Up nextAulamus RingD 0 → S+ 55 to 6661 on average
- 1Block23% a try
- 4Natural HP Regen18%
- 8Evasion14%
- 14Critical Hit Resist11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Aulamus EarringsB 13 → S+ 55 to 6158 on average
- 2Natural HP Regen23% a try
- 5Intelligence17%
- 12Defense14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
Aulamus RingB 20 → S+ 55 to 6560 on average
- 3MP19% a try
- 6HP14%
- 31Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1
Then bind it fully.
Aulamus NecklaceA 24 → S+ 56 to 5857 on average
- 7Critical Hit Resist15% a try
- 19HP10%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
Bakarma GreavesD 0 → S+ 56 to 5856 on average
- 9Multi-hit Resist13% a try
- 16Evasion11%
- 24Critical Hit Resist8%
- 30Natural HP Regen5%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
Bakarma BootsD 0 → S+ 59 to 6060 on average
- 10Defense13% a try
- 18MP10%
- 26HP7%
- 32Status Effect Resist4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
Bakarma BreastplateC 10 → S+ 55 to 5857 on average
- 11Block13% a try
- 20Natural HP Regen9%
- 27Vigilant Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+14
- Hunter's Resolve +1
Then bind it fully.
Bakarma HelmD 0 → S+ 61 to 6261 on average
- 13Willpower11% a try
- 23Evasion8%
- 29MP5%
- 34Wind Vigor +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Holy Spirit CloakD 0 → S+ 62 to 6362 on average
- 15Endurance10% a try
- 22Dexterity8%
- 28Constitution5%
- 33Evasion3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Double Chance Attack increase Hunter's Resolve +1 Attack
Then bind it fully.
+5Bakarma GlovesA 24 → S+ 55 to 5857 on average
- 17Critical Hit Resist10% a try
- 25Vigilant Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed
- Good+15
- Perfect Chance Hunter's Resolve +1
Then bind it fully.
Bakarma PauldronsA 32 → S+ 56 to 5958 on average
- 21Concentrated Fire +19% a try
- 35Accuracy7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+15Rupture LongbowA 22Soul Fuse it for one more line.
+5Bakarma GuardC 11Soul Fuse it for one more line.
Pilgrim EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+8Pilgrim BraceletD 0Its lines are fixed.