kiskInstall

ElyosLv 45 TemplarSiel

Wolfii

161,823 CP
AGear
  1. +15
    Enraged Kromede SwordA 29 → S+ 60 to 61

    61 on average

    1. 1Reroll Critical Hit→ ideally Might, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance24% a try
    2. 2Reroll Pummel +1→ ideally Might, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Weapon Damage Boost Precision Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +13
    Enraged Kromede NecklaceS 42 → S+ 55 to 59

    58 on average

    1. 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision19% a try

    Reroll it until it lands one of these:

    Best+16 to +17
    Might Combat Speed Attack Precision
    Good+13 to +14
    Critical Hit Insulting Roar +1

    Then bind it fully.

  3. +13
    Nuakum GuardA 31 → S+ 59 to 63

    61 on average

    1. 1Reroll Critical Hit→ ideally Weapon Damage Boost, Combat Speed, Damage Boost or Multi-hit Chance22% a try
    2. 2Reroll Judgment +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Weapon Damage Boost Combat Speed Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  4. +13
    Enraged Kromede EarringsC 10 → S+ 57 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Accuracy24% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Accuracy18%
    3. 3Reroll Enhance Health +1→ ideally Might, Precision, Attack, Move Speed or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Accuracy
    Good+15
    Critical Hit

    Then bind it fully.

  5. +13
    Enraged Kromede RingA 32 → S+ 55 to 70

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision
    Good+15
    Vicious Strike +1 Judgment +1
    Fine+9 to +14
    Punishment +1 Critical Hit

    Then bind it fully.

  6. +13
    Enraged Kromede RingB 21 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack12% a try
    2. 2Reroll MP→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Vicious Strike +1

    Then bind it fully.

  7. +13
    Nuakum PauldronsD 0 → S+ 60 to 70

    65 on average

    1. 1Reroll Endurance Penetration→ ideally Critical Damage Boost, Double Chance or Attack15% a try
    2. 2Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance or Attack12%
    3. 3Reroll MP→ ideally Critical Damage Boost, Double Chance or Attack9%
    4. 4Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance Attack
    Good+14 to +15
    Fury +1 Impact Hit +1
    Fine+14
    Insulting Roar +1

    Then bind it fully.

  8. +13
    Nuakum GreavesB 13 → S+ 55 to 65

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Damage Tolerance13% a try
    2. 2Reroll Enhance Health +1→ ideally Attack increase, Perfect Chance or Damage Tolerance10%
    3. 3Reroll Critical Hit→ ideally Attack increase, Perfect Chance or Damage Tolerance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Attack increase Perfect Chance Damage Tolerance
    Good+15 to +16
    Attack Fury +1
    Fine+12
    Impact Hit +1

    Then bind it fully.

  9. +13
    Nuakum GlovesB 14 → S+ 61 to 67

    64 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Survival Willpower +1→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Warding Shield +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Combat Speed Attack Perfect Chance
    Good+16
    Fury +1
    Fine+14
    Impact Hit +1

    Then bind it fully.

  10. +13
    Nuakum BreastplateA 30 → S+ 61 to 66

    63 on average

    1. 1Reroll Block Pain +1→ ideally Damage Boost, Attack or Perfect Chance9% a try
    2. 2Reroll Punishing Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Fine+14
    Impact Hit +1

    Then bind it fully.

  11. +13
    Nuakum CloakD 0 → S+ 58 to 70

    63 on average

    1. 1Reroll Endurance Penetration→ ideally Attack increase or Double Chance12% a try
    2. 2Reroll Constitution→ ideally Attack increase or Double Chance10%
    3. 3Reroll HP→ ideally Attack increase or Double Chance8%
    4. 4Reroll Warding Shield +1→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Attack increase Double Chance
    Good+15 to +16
    Fury +1 Attack
    Fine+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  12. +13
    Nuakum HelmB 15 → S+ 60 to 68

    63 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+16
    Fury +1
    Fine+14
    Impact Hit +1

    Then bind it fully.

  13. +13
    Nuakum BootsS 39 → S+ 63 to 69

    66 on average

    1. 1Reroll Warding Shield +1→ ideally Perfect Chance8% a try
    2. 2Reroll Critical Hit→ ideally Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Perfect Chance
    Good+14 to +16
    Fury +1 Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

Bind or enchant

Can't reach S+

Already S+: Parchment of Magic, Compass of Vigor, Bell of Magic, Mirror of Magic.