kiskInstall

ElyosLv 45 ClericSielAnteiku

snowybunny

89,723 CP
BGear
  1. +10
    Aulamus EarringsD 2 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit23%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    4. 4Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Aulamus RingB 14 → S+ 55 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision17% a try
    2. 2Reroll MP→ ideally Might or Precision12%
    3. 3Reroll HP→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  3. +10
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll MP→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Heal Block +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  4. +10
    Aulamus NecklaceB 12 → S+ 55 to 57

    56 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Critical Hit17% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit12%
    3. 3Reroll Intelligence→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  5. +10
    Vakron PauldronsB 14 → S+ 57 to 67

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack, Critical Damage Boost or Double Chance10%
    3. 3Reroll Radiant Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +10
    Aulamus RingC 11 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision17% a try
    2. 2Reroll Flight Power→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Healing Light +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  7. +10
    Vakron GreavesB 14 → S+ 57 to 63

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  8. +10
    Vakron BootsC 6 → S+ 57 to 61

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  9. +11
    Vakron GlovesD 3 → S+ 65 to 69

    67 on average

    1. 1Reroll Willpower→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Back Defense→ ideally Combat Speed or Attack9%
    3. 3Reroll Healing Enhancement +1→ ideally Combat Speed or Attack6%
    4. 4Reroll Regeneration→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  10. +10
    Vakron HelmA 26 → S+ 60 to 64

    61 on average

    1. 1Reroll Block→ ideally Double Chance8% a try
    2. 2Reroll Warm Benediction +1→ ideally Double Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  11. +10
    Gartua CloakA 27 → S+ 65 to 70

    66 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase5% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Fine+14
    Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicB 16 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. Compass of VigorA 23 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. Bell of VigorA 26 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Bind or enchant

Can't reach S+