Rerolls
How we plan
+10Up nextAulamus MaceB 14 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost28% a try
- 2Reroll Condemnation +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost22%
- 3Reroll Radiant Recovery +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Aulamus RingA 24 → S+ 57 to 6761 on average
- 1Reroll MP→ ideally Might17% a try
- 2Reroll Flight Power→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might
- Good+15
- Attack
- Fine+11 to +14
- Condemnation +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+10Aulamus NecklaceD 1 → S+ 57 to 5957 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
- 2Reroll Prayer of Concentration +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
- 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
- 4Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Aulamus RingB 15 → S+ 55 to 6760 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1
Then bind it fully.
+10Nuakum BreastplateB 17 → S+ 56 to 7164 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance16% a try
- 2Reroll Block→ ideally Attack or Perfect Chance12%
- 3Reroll HP→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack Perfect Chance
- Fine+11 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit Defense increase
Then bind it fully.
+10Nuakum PauldronsC 11 → S+ 58 to 6963 on average
- 1Reroll Critical Damage Defense→ ideally Critical Damage Boost, Double Chance or Attack12% a try
- 2Reroll Survival Willpower +1→ ideally Critical Damage Boost, Double Chance or Attack9%
- 3Reroll Healing Enhancement +1→ ideally Critical Damage Boost, Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum GlovesB 13 → S+ 56 to 6762 on average
- 1Reroll Evasion→ ideally Combat Speed or Attack12% a try
- 2Reroll Heal Block +1→ ideally Combat Speed or Attack9%
- 3Reroll Accuracy→ ideally Combat Speed or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Combat Speed Attack
- Good+18
- Perfect Chance
- Fine+15
- Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Nuakum GreavesD 2 → S+ 60 to 7164 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum HelmD 1 → S+ 59 to 7063 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+14
- Incoming Heal
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum BootsB 16 → S+ 57 to 7265 on average
- 1Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack11% a try
- 2Reroll Prayer of Concentration +1→ ideally Move Speed, Perfect Chance or Attack8%
- 3Reroll Healing Enhancement +1→ ideally Move Speed, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance Attack
- Fine+9 to +14
- Earth's Grace +1 Defense increase
Then bind it fully.
+10Nuakum CloakB 13 → S+ 56 to 6357 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase5% a try
- 2Reroll Survival Willpower +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
+3Chalice of VigorS 37 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+3Parchment of MagicA 33 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Mirror of VigorA 32 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bind or enchant
+3Compass of MagicS 49 → S+ 57Enchant it fully
+1Bell of VigorS 45 → S+ 80Enchant it fully
Can't reach S+
+5Black Claw EarringsB 19Its best rolls fall short.
+5Black Claw EarringsA 30Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Nuakum Guard.