Rerolls
How we plan
+10Up nextNuakum GuardB 14 → S+ 60 to 6361 on average
- 1Reroll Back Attack→ ideally Weapon Damage Boost, Damage Boost, Might, Multi-hit Chance or Precision32% a try
- 2Reroll Accuracy→ ideally Weapon Damage Boost, Damage Boost, Might, Multi-hit Chance or Precision26%
- 3Reroll Block→ ideally Weapon Damage Boost, Damage Boost, Might, Multi-hit Chance or Precision20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Damage Boost Might Multi-hit Chance Precision
- Good+14
- Attack
Then bind it fully.
+10Enraged Kromede EarringsB 15 → S+ 55 to 6961 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack30% a try
- 2Reroll MP→ ideally Might, Precision or Attack26%
- 3Reroll Survival Willpower +1→ ideally Might, Precision or Attack21%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Enraged Kromede NecklaceA 25 → S+ 57 to 6861 on average
- 1Reroll Natural MP Regen→ ideally Might or Attack28% a try
- 2Reroll Intelligence→ ideally Might or Attack22%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Attack
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1 Accuracy
- Fine+10 to +13
- Inspiring Spell +1 Critical Hit
Then bind it fully.
+10Enraged Kromede EarringsC 9 → S+ 55 to 6962 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed28% a try
- 2Reroll Crossguard +1→ ideally Might, Precision, Attack or Move Speed23%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede RingB 15 → S+ 58 to 7065 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack15% a try
- 2Reroll HP→ ideally Might, Precision or Attack12%
- 3Reroll Wave Blow +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Nuakum GreavesD 1 → S+ 55 to 6961 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance13%
- 3Reroll Crossguard +1→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +16
- Attack Attack Preparation +1
- Fine+12 to +13
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum PauldronsB 14 → S+ 55 to 6961 on average
- 1Reroll Evasion→ ideally Double Chance or Critical Damage Boost14% a try
- 2Reroll Back Defense→ ideally Double Chance or Critical Damage Boost11%
- 3Reroll Natural MP Regen→ ideally Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Enraged Kromede RingA 35 → S+ 58 to 6763 on average
- 1Reroll HP→ ideally Might, Precision or Attack13% a try
- 2Reroll Critical Hit→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Nuakum BreastplateD 4 → S+ 61 to 6965 on average
- 1Reroll Block→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll MP→ ideally Damage Boost, Attack or Perfect Chance12%
- 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+15Nuakum HelmA 33 → S+ 56 to 6861 on average
- 1Reroll Earth's Promise +1→ ideally Attack increase or Attack12% a try
- 2Reroll Critical Hit→ ideally Attack increase or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+10
- Incoming Heal
Then bind it fully.
+10Nuakum BootsB 17 → S+ 62 to 6865 on average
- 1Reroll Critical Damage Defense→ ideally Perfect Chance or Attack12% a try
- 2Reroll MP→ ideally Perfect Chance or Attack9%
- 3Reroll Critical Hit→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum CloakB 13 → S+ 57 to 6962 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
- 2Reroll MP→ ideally Double Chance or Attack increase8%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+14 to +15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Nuakum GlovesS 35 → S+ 62 to 6965 on average
- 1Reroll Earth's Promise +1→ ideally Perfect Chance or Attack9% a try
- 2Reroll Accuracy→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
Compass of MagicC 6 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Mirror of MagicB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
+3Chalice of VigorS 48 → S+ 62Enchant it fully
+2Parchment of MagicS 47 → S+ 64Enchant it fully
Can't reach S+
+15Enraged Kromede RodA 33Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.