kiskInstall

AsmodiansLv 45 ChanterTriniel

GinKet

147,995 CP
BGear

MainHand, Gloves, Earring1, Rune2, Arcana5 not returned by the armory.

  1. +10
    Aulamus EarringsA 22 → S+ 55 to 63

    59 on average

    1. 3Natural HP Regen19% a try
    2. 9Raging Spell +114%
    3. 31Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1

    Then bind it fully.

  2. +13
    Enraged Kromede NecklaceS 44 → S+ 56 to 65

    61 on average

    1. 4Raging Spell +123% a try

    Reroll it until it lands one of these:

    Best+17
    Might Precision
    Good+13 to +14
    Attack Preparation +1 Wind's Promise +1 Accuracy
    Fine+8 to +13
    Inspiring Spell +1 Critical Hit Earth's Promise +1

    Then bind it fully.

  3. +10
    Nuakum GreavesD 0 → S+ 55 to 69

    61 on average

    1. 5Multi-hit Resist16% a try
    2. 10Defense13%
    3. 16Block11%
    4. 22MP8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Good+14 to +16
    Attack Attack Preparation +1
    Fine+12 to +13
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  4. +10
    Nuakum BreastplateC 10 → S+ 61 to 69

    65 on average

    1. 6MP15% a try
    2. 18Earth's Promise +112%
    3. 24Critical Hit9%
    4. 30Accuracy6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  5. +10
    Nuakum PauldronsB 20 → S+ 56 to 69

    63 on average

    1. 7Willpower16% a try
    2. 12Critical Hit Resist13%
    3. 25Critical Hit10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Critical Damage Boost Attack
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+9 to +13
    Wind's Promise +1 Inspiring Spell +1

    Then bind it fully.

  6. +10
    Nuakum BootsD 5 → S+ 60 to 68

    64 on average

    1. 8Status Effect Resist14% a try
    2. 13MP12%
    3. 20Blessing of Life +19%
    4. 29Inspiring Spell +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Perfect Chance
    Good+15 to +17
    Attack Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Nuakum HelmD 0 → S+ 60 to 70

    63 on average

    1. 11Natural HP Regen12% a try
    2. 17Protection Circle +110%
    3. 23Survival Willpower +17%
    4. 27Blessing of Life +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+14 to +15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  8. +13
    Enraged Kromede RingA 31 → S+ 58 to 70

    63 on average

    1. 14Defense12% a try
    2. 28Critical Hit9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision
    Good+15
    Dark Crush +1 Recuperation +1
    Fine+11 to +14
    Spinning Strike +1 Incandescent Blow +1

    Then bind it fully.

  9. +13
    Enraged Kromede RingA 27 → S+ 58 to 70

    63 on average

    1. 15Wave Blow +111% a try
    2. 19Defense9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision
    Good+15
    Dark Crush +1 Recuperation +1
    Fine+11 to +14
    Spinning Strike +1 Incandescent Blow +1

    Then bind it fully.

  10. +10
    Nuakum CloakA 34 → S+ 62 to 70

    65 on average

    1. 21HP9% a try
    2. 26Blessing of Life +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Double Chance
    Good+15
    Attack
    Fine+13 to +14
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. Compass of MagicB 20 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1

Bind or enchant

Can't reach S+