Rerolls
How we plan
+10Up nextEnraged Kromede EarringsA 23 → S+ 56 to 6960 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Move Speed28% a try
- 2Reroll Block→ ideally Might, Precision or Move Speed23%
- 3Reroll Earth's Promise +1→ ideally Might, Precision or Move Speed19%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
- Fine+11
- Critical Hit
Then bind it fully.
+12Splendent Dark Dragon Lord RingD 5 → S+ 61 to 7669 on average
- 1Reroll Block→ ideally Might, Precision or Attack23% a try
- 2Reroll HP→ ideally Might, Precision or Attack18%
- 3Reroll Defiance +1→ ideally Might, Precision or Attack14%
- 4Reroll Natural HP Regen→ ideally Might, Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+11 to +14
- Spinning Strike +1 Incandescent Blow +1
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede RingC 11 → S+ 57 to 7063 on average
- 1Reroll Evasion→ ideally Might or Precision15% a try
- 2Reroll HP→ ideally Might or Precision13%
- 3Reroll Critical Hit Resist→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+11 to +14
- Spinning Strike +1 Incandescent Blow +1
Then bind it fully.
+10Nuakum GreavesD 1 → S+ 55 to 6961 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance13%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +16
- Attack Attack Preparation +1
- Fine+12 to +13
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum BreastplateB 21 → S+ 56 to 6963 on average
- 1Reroll Constitution→ ideally Attack or Perfect Chance14% a try
- 2Reroll Crossguard +1→ ideally Attack or Perfect Chance11%
- 3Reroll Accuracy→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Nuakum BootsB 17 → S+ 62 to 6865 on average
- 1Reroll Critical Damage Defense→ ideally Perfect Chance or Attack12% a try
- 2Reroll Back Defense→ ideally Perfect Chance or Attack9%
- 3Reroll Block→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum GlovesB 20 → S+ 62 to 6965 on average
- 1Reroll Evasion→ ideally Perfect Chance or Attack12% a try
- 2Reroll Critical Damage Defense→ ideally Perfect Chance or Attack9%
- 3Reroll Critical Hit→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum PauldronsA 23 → S+ 56 to 6962 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack14% a try
- 2Reroll Critical Hit→ ideally Double Chance or Attack11%
- 3Reroll Defense increase→ ideally Double Chance or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Nuakum CloakB 19 → S+ 62 to 7065 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase12% a try
- 2Reroll Natural MP Regen→ ideally Attack increase9%
- 3Reroll Raging Spell +1→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum HelmC 9 → S+ 56 to 6559 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
Bind or enchant
+3Bell of VigorS 53 → S+ 66Enchant it fully
Can't reach S+
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Splendent Ebony Dragon Lord Staff, Nuakum Guard, Enraged Kromede Necklace, Chalice of Vigor, Parchment of Vigor, Compass of Vigor, Mirror of Vigor.