Rerolls
How we plan
+10Up nextEnraged Kromede EarringsD 0 → S+ 55 to 6962 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed32% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed26%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Block→ ideally Might, Precision, Attack or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+12Aulamus StaffB 14 → S+ 55 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost31% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost24%
- 3Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+12
- Attack
Then bind it fully.
+10Enraged Kromede EarringsC 8 → S+ 55 to 6962 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed29% a try
- 2Reroll Crossguard +1→ ideally Might, Precision, Attack or Move Speed23%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+11Aulamus RingB 22 → S+ 57 to 6562 on average
- 1Reroll MP→ ideally Precision or Attack15% a try
- 2Reroll Heat Wave Blow +1→ ideally Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+14 to +15
- Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Aulamus NecklaceA 25 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +114% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1
Then bind it fully.
+10Vakron BreastplateB 15 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+10Vakron BootsD 3 → S+ 59 to 6562 on average
- 1Reroll Defense→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Critical Hit→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsC 9 → S+ 56 to 5957 on average
- 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
- 2Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+15
- Impact Hit +1
Then bind it fully.
+11Aulamus RingA 35 → S+ 58 to 6461 on average
- 1Reroll Evasion→ ideally Might or Precision13% a try
- 2Reroll Accuracy→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Spinning Strike +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 57 to 7063 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase11%
- 3Reroll MP→ ideally Double Chance or Attack increase8%
- 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesB 16 → S+ 56 to 6459 on average
- 1Reroll Willpower→ ideally Attack increase or Perfect Chance12% a try
- 2Reroll Survival Willpower +1→ ideally Attack increase or Perfect Chance10%
- 3Reroll Inspiring Spell +1→ ideally Attack increase or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
- Fine+12
- Wind's Promise +1
Then bind it fully.
+10Vakron GlovesB 19 → S+ 60 to 6563 on average
- 1Reroll Willpower→ ideally Attack, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Protection Circle +1→ ideally Attack, Perfect Chance or Attack Preparation +19%
- 3Reroll Critical Hit→ ideally Attack, Perfect Chance or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Perfect Chance Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 58 to 6560 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase13% a try
- 2Reroll HP→ ideally Double Chance or Attack increase10%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Survival Willpower +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorA 23 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Mirror of VigorC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Bell of MagicD 1 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Compass of VigorB 14 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Parchment of MagicA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.