Rerolls
How we plan
+10Up nextAulamus EarringsC 7 → S+ 57 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy26% a try
- 2Reroll Natural MP Regen→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy20%
- 3Reroll Natural HP Regen→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Precision Attack Move Speed Critical Hit Accuracy
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+8Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll Block→ ideally Might or Precision16%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Vakron PauldronsA 29 → S+ 57 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Critical Damage Boost13% a try
- 2Reroll Block→ ideally Attack or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost
- Good+14
- Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Aulamus NecklaceB 12 → S+ 55 to 5756 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Critical Hit17% a try
- 2Reroll Heal Block +1→ ideally Combat Speed, Attack, Might, Precision or Critical Hit12%
- 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit
Then bind it fully.
+10Vakron BreastplateC 6 → S+ 55 to 6760 on average
- 1Reroll Block→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance13%
- 3Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Weapon Damage Tolerance→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GreavesD 5 → S+ 57 to 6560 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron HelmD 3 → S+ 56 to 6459 on average
- 1Reroll Block→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+11Vakron GlovesD 0 → S+ 65 to 6967 on average
- 1Reroll Multi-hit Resist→ ideally Combat Speed or Attack12% a try
- 2Reroll Front Defense→ ideally Combat Speed or Attack9%
- 3Reroll Block→ ideally Combat Speed or Attack7%
- 4Reroll Heal Block +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingA 35 → S+ 55 to 6760 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
- 2Reroll Light of Regeneration +1→ ideally Might or Precision11%
- 3Reroll Healing Light +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Compass of VigorB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Bell of VigorD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of MagicD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Bakarma GuardC 9Soul Fuse it for one more line.
+10Anguish BootsB 14Its best rolls fall short.
+10Unyielding CloakD 3Its best rolls fall short.
+10Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 10:05 UTC. Their page looks them up again when it's opened in a browser.