kiskInstall

AsmodiansLv 45 ClericUlgornSHG

Zusatz

87,984 CP
CGear
  1. +8
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision16%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision12%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +5
    Vakron PauldronsA 29 → S+ 57 to 67

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack or Critical Damage Boost13% a try
    2. 2Reroll Block→ ideally Attack or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost
    Good+14
    Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 12 → S+ 55 to 57

    56 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Critical Hit17% a try
    2. 2Reroll Heal Block +1→ ideally Combat Speed, Attack, Might, Precision or Critical Hit12%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  4. +10
    Vakron BreastplateC 6 → S+ 55 to 67

    60 on average

    1. 1Reroll Block→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Weapon Damage Tolerance→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  5. +10
    Vakron GreavesD 5 → S+ 57 to 65

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  6. +10
    Vakron HelmD 3 → S+ 56 to 64

    59 on average

    1. 1Reroll Block→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  7. +11
    Vakron GlovesD 0 → S+ 65 to 69

    67 on average

    1. 1Reroll Multi-hit Resist→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Front Defense→ ideally Combat Speed or Attack9%
    3. 3Reroll Block→ ideally Combat Speed or Attack7%
    4. 4Reroll Heal Block +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  8. +10
    Aulamus RingA 35 → S+ 55 to 67

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
    2. 2Reroll Light of Regeneration +1→ ideally Might or Precision11%
    3. 3Reroll Healing Light +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. Compass of VigorB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. Bell of VigorD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Mirror of MagicD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+