Rerolls
How we plan
+11Up nextAulamus EarringsC 11 → S+ 55 to 6158 on average
- 1Flight Power23% a try
- 5Block19%
- 14Defense14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus EarringsB 12 → S+ 57 to 6159 on average
- 2Critical Hit Resist23% a try
- 9Natural MP Regen17%
- 17HP11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus NecklaceC 11 → S+ 56 to 5857 on average
- 3Block23% a try
- 10Natural MP Regen17%
- 16Critical Hit Resist11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus RingC 9 → S+ 55 to 6661 on average
- 4Evasion20% a try
- 8Critical Hit Resist16%
- 18Arrow Scattershot +113%
- 32Critical Hit10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+12Aulamus BowS 44 → S+ 57 to 5958 on average
- 6Marking Shot +119% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Precision Weapon Damage Boost Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Vakron BreastplateB 15 → S+ 56 to 6459 on average
- 7Natural HP Regen18% a try
- 12Rooting Eye +114%
- 23Concentrated Fire +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Accuracy
Then bind it fully.
+10Aulamus RingB 15 → S+ 56 to 6158 on average
- 11Suppressing Arrow +114% a try
- 21HP10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1
Then bind it fully.
+6Vakron PauldronsC 12 → S+ 59 to 6461 on average
- 13Dexterity13% a try
- 22Block10%
- 27Natural HP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron GreavesB 13 → S+ 59 to 6361 on average
- 15Constitution12% a try
- 24Natural HP Regen9%
- 28Vigilant Eye +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Attack Damage Tolerance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Holy Spirit HelmD 3 → S+ 57 to 5858 on average
- 19Status Effect Resist11% a try
- 26Dexterity8%
- 31Natural MP Regen5%
- 34Accuracy3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Focused Eye +1 Attack Hunter's Resolve +1 Double Chance Attack increase
Then bind it fully.
+10Vakron GlovesA 27 → S+ 59 to 6561 on average
- 20HP11% a try
- 30Hunter's Soul +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+15
- Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+5Holy Spirit BootsB 13 → S+ 56 to 5857 on average
- 25Back Defense9% a try
- 29Critical Hit Resist6%
- 33Vigilant Eye +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Hunter's Resolve +1
- Good+13
- Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Compass of VigorD 0 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Bell of VigorC 6 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Mirror of VigorB 15 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Can't reach S+
+10Bakarma GuardC 8Soul Fuse it for one more line.
Divine Canyon CloakB 12Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.