Rerolls
How we plan
+15Up nextNuakum GuardA 31 → S+ 60 to 6361 on average
- 1Reroll Rushing Smash +1→ ideally Combat Speed, Damage Boost, Might or Precision24% a try
- 2Reroll Status Effect Accuracy→ ideally Combat Speed, Damage Boost, Might or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Damage Boost Might Precision
- Good+14
- Attack
Then bind it fully.
+12Enraged Kromede EarringsD 4 → S+ 55 to 6962 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed30% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed24%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed19%
- 4Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+13Enraged Kromede RingB 19 → S+ 58 to 6662 on average
- 1Reroll Critical Hit Resist→ ideally Might or Attack16% a try
- 2Reroll Natural HP Regen→ ideally Might or Attack12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+12Enraged Kromede NecklaceB 13 → S+ 58 to 6461 on average
- 1Reroll Flight Power→ ideally Might, Combat Speed, Attack or Precision17% a try
- 2Reroll Block→ ideally Might, Combat Speed, Attack or Precision13%
- 3Reroll Natural HP Regen→ ideally Might, Combat Speed, Attack or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+12Enraged Kromede EarringsA 26 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack or Move Speed14% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1
Then bind it fully.
+13Enraged Kromede RingB 16 → S+ 57 to 7063 on average
- 1Reroll Block→ ideally Might or Precision15% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll Gust Rampage +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+11 to +14
- Spinning Strike +1 Incandescent Blow +1
Then bind it fully.
+10Nuakum GreavesB 13 → S+ 55 to 6760 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll Crossguard +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +16
- Attack Attack Preparation +1
- Fine+12
- Wind's Promise +1
Then bind it fully.
+10Nuakum BootsB 15 → S+ 60 to 6864 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed or Perfect Chance13% a try
- 2Reroll Front Defense→ ideally Move Speed or Perfect Chance9%
- 3Reroll HP→ ideally Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Good+15 to +17
- Attack Attack Preparation +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum BreastplateB 18 → S+ 61 to 6864 on average
- 1Reroll Protection Circle +1→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Weapon Damage Tolerance→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Nuakum PauldronsC 10 → S+ 61 to 6965 on average
- 1Reroll Block→ ideally Double Chance, Critical Damage Boost or Attack15% a try
- 2Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost or Attack12%
- 3Reroll Earth's Promise +1→ ideally Double Chance, Critical Damage Boost or Attack9%
- 4Reroll Accuracy→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum GlovesB 20 → S+ 61 to 6964 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Perfect Chance or Attack12% a try
- 2Reroll Endurance Penetration→ ideally Combat Speed, Perfect Chance or Attack9%
- 3Reroll Inspiring Spell +1→ ideally Combat Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Combat Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 57 to 7063 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase10%
- 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase7%
- 4Reroll Protection Circle +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum HelmD 3 → S+ 60 to 7063 on average
- 1Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack12% a try
- 2Reroll Earth's Promise +1→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack7%
- 4Reroll Endurance→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Parchment of VigorA 35 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bind or enchant
+2Chalice of VigorS 50 → S+ 72Enchant it fully
Compass of MagicA 29 → S+ 66Enchant it fully
Bell of VigorA 27 → S+ 60Enchant it fully
Mirror of VigorA 34 → S+ 77Enchant it fully
Can't reach S+
+15Enraged Kromede RodA 31Soul Fuse it for one more line.
+11Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.