Rerolls
How we plan
+12Up nextNuakum GuardS 45 → S+ 60 to 6160 on average
- 1Reroll Critical Attack→ ideally Combat Speed, Damage Boost, Might or Precision19% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Combat Speed Damage Boost Might Precision
Then bind it fully.
+12Enraged Kromede EarringsS 38 → S+ 61 to 7165 on average
- 1Reroll Blood Absorption +1→ ideally Might24% a try
Reroll it until it lands one of these:
- Best+18
- Might
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
- Fine+8 to +14
- Murderous Burst +1 Accuracy Identify Weakness +1 Critical Hit
Then bind it fully.
+11Enraged Kromede EarringsB 16 → S+ 55 to 6762 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack, Move Speed or Precision21% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack, Move Speed or Precision16%
- 3Reroll Block→ ideally Might, Attack, Move Speed or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Attack Move Speed Precision
- Good+14
- Attack Preparation +1 Impact Hit +1
- Fine+14
- Murderous Burst +1
Then bind it fully.
+10Enraged Kromede NecklaceD 0 → S+ 57 to 6963 on average
- 1Reroll Evasion→ ideally Might, Attack, Combat Speed or Precision21% a try
- 2Reroll Critical Hit Resist→ ideally Might, Attack, Combat Speed or Precision17%
- 3Reroll HP→ ideally Might, Attack, Combat Speed or Precision13%
- 4Reroll Natural MP Regen→ ideally Might, Attack, Combat Speed or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Combat Speed Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
Nuakum PauldronsD 1 → S+ 56 to 6963 on average
- 1Reroll Evasion→ ideally Critical Damage Boost, Double Chance or Attack17% a try
- 2Reroll Front Defense→ ideally Critical Damage Boost, Double Chance or Attack14%
- 3Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack12%
- 4Reroll Critical Hit→ ideally Critical Damage Boost, Double Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+14
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Nuakum BreastplateB 17 → S+ 55 to 6962 on average
- 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance12%
- 3Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Experienced Counterstrike +1
- Fine+13
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+12Enraged Kromede RingD 0 → S+ 61 to 7167 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision17% a try
- 2Reroll Intelligence→ ideally Might, Attack or Precision12%
- 3Reroll Natural HP Regen→ ideally Might, Attack or Precision9%
- 4Reroll HP→ ideally Might, Attack or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Attack Precision
- Good+15
- Overhead Slam +1
- Fine+14
- Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Nuakum GlovesD 0 → S+ 59 to 7165 on average
- 1Reroll Willpower→ ideally Combat Speed, Perfect Chance or Attack15% a try
- 2Reroll Evasion→ ideally Combat Speed, Perfect Chance or Attack12%
- 3Reroll Critical Damage Defense→ ideally Combat Speed, Perfect Chance or Attack9%
- 4Reroll HP→ ideally Combat Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Perfect Chance Attack
- Good+15
- Experienced Counterstrike +1
- Fine+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 58 to 6762 on average
- 1Reroll Endurance Penetration→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll MP→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+11Enraged Kromede RingC 8 → S+ 61 to 7167 on average
- 1Reroll Evasion→ ideally Might, Attack or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack or Precision13%
- 3Reroll Natural HP Regen→ ideally Might, Attack or Precision9%
- 4Reroll Sword Aura Rampage +1→ ideally Might, Attack or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Attack Precision
- Good+15
- Overhead Slam +1
- Fine+14
- Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Nuakum HelmC 12 → S+ 56 to 7161 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase12% a try
- 2Reroll MP→ ideally Double Chance or Attack increase9%
- 3Reroll Survival Stance +1→ ideally Double Chance or Attack increase7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+15
- Experienced Counterstrike +1
- Fine+12 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+11Nuakum GreavesB 15 → S+ 60 to 6863 on average
- 1Reroll MP→ ideally Attack increase or Perfect Chance11% a try
- 2Reroll HP→ ideally Attack increase or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack increase Perfect Chance
- Good+16 to +17
- Damage Tolerance Attack
- Fine+12
- Murderous Burst +1
Then bind it fully.
+12Nuakum CloakC 10 → S+ 62 to 6963 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase8% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase5%
- 3Reroll Destructive Impulse +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+15
- Attack
Then bind it fully.
Arcana crafts
+1Mirror of MagicA 34 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Compass of MagicB 17 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Parchment of MagicA 24 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Bell of VigorA 24 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Bind or enchant
+1Chalice of VigorS 50 → S+ 89Enchant it fully
Can't reach S+
+15Enraged Kromede ClaymoreB 15Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.