Rerolls
How we plan
+13Up nextAulamus StaffB 12 → S+ 55 to 5756 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost28% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost23%
- 3Reroll Dark Crush +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+14
- Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+12Enraged Kromede EarringsA 25 → S+ 57 to 6159 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed15% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1
Then bind it fully.
+12Enraged Kromede RingB 12 → S+ 57 to 7063 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision14% a try
- 2Reroll Heat Wave Blow +1→ ideally Might or Precision11%
- 3Reroll Defiance +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+11 to +14
- Spinning Strike +1 Incandescent Blow +1
Then bind it fully.
+11Enraged Kromede NecklaceB 21 → S+ 58 to 6461 on average
- 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision16% a try
- 2Reroll Defense→ ideally Might, Combat Speed, Attack or Precision12%
- 3Reroll Earth's Promise +1→ ideally Might, Combat Speed, Attack or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+12Enraged Kromede RingC 11 → S+ 58 to 7065 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack19% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack14%
- 3Reroll Gust Rampage +1→ ideally Might, Precision or Attack11%
- 4Reroll Accuracy→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+12Nuakum GlovesD 2 → S+ 61 to 6965 on average
- 1Reroll Defense→ ideally Combat Speed, Perfect Chance or Attack15% a try
- 2Reroll Back Defense→ ideally Combat Speed, Perfect Chance or Attack12%
- 3Reroll Front Defense→ ideally Combat Speed, Perfect Chance or Attack9%
- 4Reroll Critical Hit→ ideally Combat Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Combat Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum BootsD 1 → S+ 60 to 6864 on average
- 1Reroll Evasion→ ideally Move Speed or Perfect Chance15% a try
- 2Reroll Block→ ideally Move Speed or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Move Speed or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Good+15 to +17
- Attack Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+12Nuakum PauldronsD 0 → S+ 61 to 6965 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost or Attack14% a try
- 2Reroll Raging Spell +1→ ideally Double Chance, Critical Damage Boost or Attack11%
- 3Reroll Protection Circle +1→ ideally Double Chance, Critical Damage Boost or Attack9%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron HelmD 2 → S+ 58 to 6560 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Block→ ideally Double Chance or Attack increase10%
- 3Reroll Blessing of Life +1→ ideally Double Chance or Attack increase8%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Protection Circle +1→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Endurance→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron CloakB 18 → S+ 60 to 6662 on average
- 1Reroll MP→ ideally Double Chance11% a try
- 2Reroll Crossguard +1→ ideally Double Chance8%
- 3Reroll Protection Circle +1→ ideally Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+8Bakarma BreastplateA 24 → S+ 58 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Raging Spell +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
- 3Reroll Inspiring Spell +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Parchment of MagicC 12 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Mirror of VigorB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Compass of VigorA 25 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Bell of MagicS 43 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
+2Chalice of VigorS 50 → S+ 77Enchant it fully
Can't reach S+
+9Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.