kiskInstall

ElyosLv 45 ClericVaizelAffliction

LucidSanity

156,835 CP
AGear
  1. +15
    Splendent White Dragon Lord RingB 14 → S+ 57 to 85

    71 on average

    1. 1Reroll MP→ ideally Might or Precision29% a try
    2. 2Reroll Block→ ideally Might or Precision24%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision19%
    4. 4Reroll HP→ ideally Might or Precision15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+9 to +14
    Condemnation +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1 Light of Regeneration +1 Judgment Thunder +1

    Then bind it fully.

  2. +10
    Enraged Kromede NecklaceD 1 → S+ 59 to 65

    61 on average

    1. 1Reroll Evasion→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy29% a try
    2. 2Reroll MP→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy23%
    3. 3Reroll Block→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy17%
    4. 4Reroll HP→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Combat Speed Attack Precision Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Enraged Kromede EarringsA 22 → S+ 56 to 58

    57 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Move Speed or Accuracy17% a try
    2. 2Reroll Radiant Benediction +1→ ideally Might, Precision, Attack, Move Speed or Accuracy12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Accuracy

    Then bind it fully.

  4. +10
    Aulamus EarringsB 19 → S+ 56 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack, Move Speed or Critical Hit18% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Might, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  5. +10
    Enraged Kromede RingB 14 → S+ 55 to 71

    63 on average

    1. 1Reroll MP→ ideally Might or Precision17% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Flight Power→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  6. +15
    Nuakum GlovesA 32 → S+ 59 to 73

    64 on average

    1. 1Reroll Defense→ ideally Attack or Perfect Chance12% a try
    2. 2Reroll Block→ ideally Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Attack Perfect Chance
    Fine+9 to +15
    Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  7. +10
    Vakron BreastplateB 18 → S+ 57 to 67

    61 on average

    1. 1Reroll Dexterity→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll MP→ ideally Attack or Perfect Chance11%
    3. 3Reroll Constitution→ ideally Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +10
    Nuakum PauldronsB 18 → S+ 58 to 69

    63 on average

    1. 1Reroll Status Effect Resist→ ideally Critical Damage Boost, Double Chance or Attack12% a try
    2. 2Reroll Block→ ideally Critical Damage Boost, Double Chance or Attack9%
    3. 3Reroll Defense increase→ ideally Critical Damage Boost, Double Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron GreavesD 4 → S+ 57 to 65

    60 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  10. +12
    Nuakum HelmB 21 → S+ 60 to 70

    65 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack12% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack9%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Nuakum BootsB 16 → S+ 57 to 72

    66 on average

    1. 1Reroll Willpower→ ideally Move Speed or Perfect Chance10% a try
    2. 2Reroll Critical Damage Defense→ ideally Move Speed or Perfect Chance8%
    3. 3Reroll MP→ ideally Move Speed or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  12. +10
    Nuakum CloakD 0 → S+ 67 to 74

    69 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
    4. 4Reroll Heal Block +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +1
    Compass of MagicA 27 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. Bell of MagicA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor, Parchment of Vigor.