Rerolls
How we plan
+10Up nextAulamus EarringsB 16 → S+ 57 to 6360 on average
- 1Reroll Block→ ideally Might, Attack, Move Speed, Spirit Strike +1 or Mental Focus +130% a try
- 2Reroll Defense→ ideally Might, Attack, Move Speed, Spirit Strike +1 or Mental Focus +125%
- 3Reroll Spirit's Descent +1→ ideally Might, Attack, Move Speed, Spirit Strike +1 or Mental Focus +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Gartua NecklaceA 26 → S+ 56 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision or Mental Focus +117% a try
- 2Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision or Mental Focus +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1
Then bind it fully.
+10Berk RingB 13 → S+ 56 to 6561 on average
- 1Reroll Defiance +1→ ideally Precision, Elemental Fusion +1 or Combustion +118% a try
- 2Reroll HP→ ideally Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Natural MP Regen→ ideally Precision, Elemental Fusion +1 or Combustion +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
- Fine+11
- Jointstrike: Curse +1
Then bind it fully.
+10Berk RingA 26 → S+ 55 to 6057 on average
- 1Reroll Soul's Cry +1→ ideally Might, Precision or Elemental Fusion +113% a try
- 2Reroll MP→ ideally Might, Precision or Elemental Fusion +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Elemental Fusion +1
- Good+15
- Attack Summon: Fire Spirit +1
Then bind it fully.
+10Bakarma PauldronsD 3 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost12%
- 3Reroll Block→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost9%
- 4Reroll Critical Hit→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 58 to 6961 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Spirit Strike +114% a try
- 2Reroll Block→ ideally Attack increase, Double Chance or Spirit Strike +111%
- 3Reroll HP→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 4Reroll Natural MP Regen→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Gartua BreastplateC 10 → S+ 60 to 6562 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +115% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +112%
- 3Reroll Defense increase→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +19%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+11Gartua HelmD 2 → S+ 59 to 6561 on average
- 1Reroll Evasion→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +113% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +110%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
- 4Reroll Critical Hit→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+11Dartan BootsB 18 → S+ 56 to 6058 on average
- 1Reroll Dexterity→ ideally Mental Focus +1, Move Speed or Attack12% a try
- 2Reroll Critical Damage Defense→ ideally Mental Focus +1, Move Speed or Attack9%
- 3Reroll Accuracy→ ideally Mental Focus +1, Move Speed or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Mental Focus +1 Move Speed Attack
- Good+12 to +14
- Perfect Chance Element Unification +1
Then bind it fully.
+10Bakarma GreavesC 8 → S+ 55 to 5756 on average
- 1Reroll Front Defense→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +19% a try
- 2Reroll Spirit's Descent +1→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +17%
- 3Reroll Corrode +1→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
Then bind it fully.
Arcana crafts
Mirror of VigorD 1 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Can't reach S+
+11Spiritforged OrbC 8Its lines are fixed.
+11Spiritforged GuardC 6Its lines are fixed.
+4Divine Canyon GlovesB 12Its best rolls fall short.
+4Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+3Pilgrim BraceletD 0Its lines are fixed.