Pants, Gloves, Earring1, Rune2, Arcana2 not returned by the armory.
Rerolls
How we plan
+10Up nextAulamus EarringsC 8 → S+ 55 to 6560 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed24% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede RingD 0 → S+ 58 to 7065 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack19% a try
- 2Reroll Wave Blow +1→ ideally Might, Precision or Attack14%
- 3Reroll Defense→ ideally Might, Precision or Attack11%
- 4Reroll Natural HP Regen→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Raging Spell +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Berk RingD 5 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Nuakum BreastplateB 18 → S+ 56 to 6963 on average
- 1Reroll Evasion→ ideally Attack or Perfect Chance14% a try
- 2Reroll MP→ ideally Attack or Perfect Chance12%
- 3Reroll HP→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Nuakum PauldronsB 19 → S+ 55 to 6961 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Critical Damage Boost14% a try
- 2Reroll HP→ ideally Double Chance or Critical Damage Boost11%
- 3Reroll Critical Hit→ ideally Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Nuakum CloakB 14 → S+ 57 to 6962 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+10Nuakum HelmB 16 → S+ 60 to 7063 on average
- 1Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14
- Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
Mirror of VigorC 8 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Compass of VigorB 14 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+3Bell of VigorA 32 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
Chalice of VigorA 33 → S+ 74Enchant it fully
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Corrupted Judicator BootsD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.