Rerolls
How we plan
+12Up nextAulamus BowB 14 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance34% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance27%
- 3Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance21%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+12Vakron GuardB 15 → S+ 57 to 5957 on average
- 1Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll Back Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Burst Arrow +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+8Aulamus NecklaceB 14 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Attack, Critical Hit, Accuracy, Might or Precision26% a try
- 2Reroll Natural MP Regen→ ideally Attack, Critical Hit, Accuracy, Might or Precision20%
- 3Reroll Natural HP Regen→ ideally Attack, Critical Hit, Accuracy, Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+8Aulamus EarringsA 30 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack or Accuracy18% a try
- 2Reroll Defense→ ideally Might, Precision, Attack or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 55 to 6660 on average
- 1Reroll MP→ ideally Might or Precision19% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
- 3Reroll Evasion→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Vakron GlovesD 0 → S+ 58 to 6561 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance14%
- 3Reroll Block→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+6Vakron BootsB 15 → S+ 57 to 6560 on average
- 1Reroll MP→ ideally Attack, Move Speed or Perfect Chance14% a try
- 2Reroll Wind Vigor +1→ ideally Attack, Move Speed or Perfect Chance10%
- 3Reroll Vigilant Eye +1→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+15
- Focused Eye +1
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma PauldronsB 14 → S+ 56 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Melee Fire +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingA 24 → S+ 57 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Burst Arrow +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+6Vakron GreavesB 16 → S+ 59 to 6361 on average
- 1Reroll Back Defense→ ideally Attack, Damage Tolerance or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Attack, Damage Tolerance or Perfect Chance9%
- 3Reroll Concentrated Fire +1→ ideally Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Bakarma BreastplateA 25 → S+ 55 to 5957 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Focused Eye +115% a try
- 2Reroll Status Effect Resist→ ideally Attack, Damage Boost or Focused Eye +112%
- 3Reroll Accuracy→ ideally Attack, Damage Boost or Focused Eye +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+5Vakron HelmB 13 → S+ 56 to 6258 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Vakron CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Compass of VigorD 0 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Chalice of MagicC 6 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Parchment of MagicC 10 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Bell of MagicB 20 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
+1Mirror of VigorA 28 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Can't reach S+
+3Pilgrim EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+8Pilgrim BraceletD 0Its lines are fixed.