kiskInstall

ElyosLv 45 RangerVaizel

Pikantino

103,189 CP
BGear
  1. +12
    Vakron GuardB 15 → S+ 57 to 59

    57 on average

    1. 1Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
    2. 2Reroll Back Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
    3. 3Reroll Burst Arrow +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +8
    Aulamus NecklaceB 14 → S+ 56 to 58

    57 on average

    1. 1Reroll MP→ ideally Attack, Critical Hit, Accuracy, Might or Precision26% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Critical Hit, Accuracy, Might or Precision20%
    3. 3Reroll Natural HP Regen→ ideally Attack, Critical Hit, Accuracy, Might or Precision14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Critical Hit Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  3. +8
    Aulamus EarringsA 30 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack or Accuracy18% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Accuracy
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  4. +10
    Aulamus RingB 14 → S+ 55 to 66

    60 on average

    1. 1Reroll MP→ ideally Might or Precision19% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision14%
    3. 3Reroll Evasion→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  5. +5
    Vakron GlovesD 0 → S+ 58 to 65

    61 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance17% a try
    2. 2Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance14%
    3. 3Reroll Block→ ideally Attack, Combat Speed or Perfect Chance10%
    4. 4Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  6. +6
    Vakron BootsB 15 → S+ 57 to 65

    60 on average

    1. 1Reroll MP→ ideally Attack, Move Speed or Perfect Chance14% a try
    2. 2Reroll Wind Vigor +1→ ideally Attack, Move Speed or Perfect Chance10%
    3. 3Reroll Vigilant Eye +1→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+15
    Focused Eye +1
    Fine+12
    Critical Hit

    Then bind it fully.

  7. +5
    Bakarma PauldronsB 14 → S+ 56 to 60

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Melee Fire +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14
    Critical Hit Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Aulamus RingA 24 → S+ 57 to 66

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Burst Arrow +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  9. +6
    Vakron GreavesB 16 → S+ 59 to 63

    61 on average

    1. 1Reroll Back Defense→ ideally Attack, Damage Tolerance or Perfect Chance12% a try
    2. 2Reroll Front Defense→ ideally Attack, Damage Tolerance or Perfect Chance9%
    3. 3Reroll Concentrated Fire +1→ ideally Attack, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +5
    Bakarma BreastplateA 25 → S+ 55 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Attack, Damage Boost or Focused Eye +115% a try
    2. 2Reroll Status Effect Resist→ ideally Attack, Damage Boost or Focused Eye +112%
    3. 3Reroll Accuracy→ ideally Attack, Damage Boost or Focused Eye +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  11. +5
    Vakron HelmB 13 → S+ 56 to 62

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  12. +5
    Vakron CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Compass of VigorD 0 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  2. Chalice of MagicC 6 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  3. Parchment of MagicC 10 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  4. Bell of MagicB 20 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  5. +1
    Mirror of VigorA 28 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1

Can't reach S+