kiskInstall

ElyosLv 45 ClericVaizelRnforces

ThePunisher

138,311 CP
BGear

Gloves, Rune2 not returned by the armory.

  1. +15
    Splendent White Dragon Lord GuardA 29 → S+ 59 to 60

    59 on average

    1. 1Reroll Critical Attack→ ideally Might, Weapon Damage Boost, Combat Speed, Precision or Multi-hit Chance28% a try
    2. 2Reroll HP→ ideally Might, Weapon Damage Boost, Combat Speed, Precision or Multi-hit Chance22%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Weapon Damage Boost Combat Speed Precision Multi-hit Chance

    Then bind it fully.

  2. +11
    Enraged Kromede NecklaceB 15 → S+ 56 to 65

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack, Precision, Critical Hit or Accuracy25% a try
    2. 2Reroll Intelligence→ ideally Might, Attack, Precision, Critical Hit or Accuracy19%
    3. 3Reroll Survival Willpower +1→ ideally Might, Attack, Precision, Critical Hit or Accuracy16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  3. +11
    Enraged Kromede EarringsB 22 → S+ 55 to 66

    61 on average

    1. 1Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Accuracy22% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Move Speed or Accuracy18%
    3. 3Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  4. +11
    Enraged Kromede EarringsA 28 → S+ 57 to 59

    57 on average

    1. 1Reroll Defense→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy17% a try
    2. 2Reroll Warm Benediction +1→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Move Speed Critical Hit Accuracy

    Then bind it fully.

  5. +11
    Nuakum PauldronsC 8 → S+ 56 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Critical Damage Boost, Double Chance or Attack13% a try
    2. 2Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack10%
    3. 3Reroll Natural MP Regen→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  6. +11
    Aulamus RingA 31 → S+ 55 to 67

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision12% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Divine Aura +1

    Then bind it fully.

  7. +11
    Nuakum BreastplateC 9 → S+ 56 to 67

    61 on average

    1. 1Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance12% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Damage Boost, Attack or Perfect Chance9%
    3. 3Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +10
    Nuakum HelmD 2 → S+ 59 to 70

    63 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +11
    Nuakum BootsC 6 → S+ 57 to 72

    66 on average

    1. 1Reroll Defense→ ideally Move Speed, Perfect Chance or Attack13% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Perfect Chance or Attack10%
    3. 3Reroll Immortal Veil +1→ ideally Move Speed, Perfect Chance or Attack8%
    4. 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance Attack
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  10. +11
    Nuakum GreavesC 11 → S+ 60 to 71

    64 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +11
    Nuakum CloakB 17 → S+ 56 to 59

    56 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase6% a try
    2. 2Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack

    Then bind it fully.

  12. +11
    Enraged Kromede RingS 38 → S+ 56 to 57

    57 on average

    1. 1Reroll Critical Hit→ ideally Might or Precision4% a try

    Reroll it until it lands one of these:

    Best+20 to +21
    Might Precision

    Then bind it fully.

Can't reach S+