Rerolls
How we plan
+5Up nextAulamus RingC 7 → S+ 59 to 6563 on average
- 1MP19% a try
- 8Evasion14%
- 16Defense11%
- 31Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+5Aulamus NecklaceA 23 → S+ 56 to 6159 on average
- 2MP20% a try
- 6HP15%
- 33Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+9Aulamus RingC 6 → S+ 59 to 6563 on average
- 3Flight Power18% a try
- 9MP14%
- 18Flash Slice +111%
- 32Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+3Vakron PauldronsD 0 → S+ 57 to 6561 on average
- 4Willpower17% a try
- 10MP14%
- 17Defense Break +111%
- 24Heightened Sixth Sense +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+5Vakron BreastplateB 15 → S+ 57 to 6461 on average
- 5Defense15% a try
- 13Natural HP Regen12%
- 23Constitution9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+2Bakarma BootsD 0 → S+ 58 to 6159 on average
- 7Willpower15% a try
- 14Critical Damage Defense12%
- 21Back Defense9%
- 27MP6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+5Vakron HelmD 0 → S+ 59 to 6461 on average
- 11Defense13% a try
- 19Evasion11%
- 25Critical Hit Resist8%
- 29Block5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Attack
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+3Bakarma GreavesD 1 → S+ 56 to 5857 on average
- 12Dexterity14% a try
- 20Block11%
- 26Constitution8%
- 30Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack
Then bind it fully.
+9Bakarma GlovesB 16 → S+ 58 to 6160 on average
- 15Natural HP Regen12% a try
- 22Defense Break +19%
- 28Defense increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Rear Smite +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
Can't reach S+
Spiritforged DaggerC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Divine Canyon CloakD 0Its best rolls fall short.
Pilgrim EarringsD 2Its lines are fixed.
Pilgrim EarringsD 2Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.