DGear
Rerolls
How we plan
+10Up nextGartua PauldronsD 1 → S+ 57 to 6760 on average
- 1Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance13%
- 3Reroll Prayer of Concentration +1→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Constitution→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Gartua GreavesD 1 → S+ 57 to 6560 on average
- 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+7Bakarma GlovesD 2 → S+ 61 to 6464 on average
- 1Reroll Back Defense→ ideally Attack or Combat Speed12% a try
- 2Reroll Natural MP Regen→ ideally Attack or Combat Speed9%
- 3Reroll Warm Benediction +1→ ideally Attack or Combat Speed6%
- 4Reroll Healing Enhancement +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma BreastplateC 8 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Attack or Damage Boost10% a try
- 2Reroll Critical Damage Defense→ ideally Attack or Damage Boost7%
- 3Reroll Natural HP Regen→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+10Holy Spirit CloakC 7 → S+ 59 to 6159 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Constitution→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Holy Spirit HelmD 3 → S+ 5656 on average
- 1Reroll HP→ ideally Double Chance, Attack, Attack increase or Empyrean Lord's Grace +18% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack, Attack increase or Empyrean Lord's Grace +15%
- 3Reroll Constitution→ ideally Double Chance, Attack, Attack increase or Empyrean Lord's Grace +13%
- 4Reroll Endurance→ ideally Double Chance, Attack, Attack increase or Empyrean Lord's Grace +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Double Chance Attack Attack increase Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Pilgrim BootsD 0Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+9Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.