Rerolls
How we plan
+9Up nextAulamus EarringsD 1 → S+ 56 to 6259 on average
- 1Flight Power28% a try
- 2Evasion22%
- 7MP17%
- 15HP12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+1Aulamus RingD 1 → S+ 55 to 6761 on average
- 3Evasion19% a try
- 9Critical Hit Resist15%
- 14Block11%
- 21Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+15Aulamus MaceA 35 → S+ 57 to 5958 on average
- 4Accuracy20% a try
Reroll it until it lands one of these:
- Best+15
- Precision Combat Speed Damage Boost
- Good+13
- Attack
Then bind it fully.
+7Berk RingB 14 → S+ 55 to 6760 on average
- 5Critical Hit Resist17% a try
- 10Natural MP Regen12%
- 20Block9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+9Aulamus NecklaceB 19 → S+ 55 to 5957 on average
- 6Evasion18% a try
- 12Block13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Critical Hit Accuracy
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+3Berk EarringsD 1 → S+ 56 to 5756 on average
- 8Flight Power18% a try
- 13MP13%
- 24Survival Willpower +18%
- 32Defense5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+4Bakarma PauldronsD 3 → S+ 59 to 6361 on average
- 11Willpower12% a try
- 19Critical Hit Resist9%
- 28HP7%
- 34Healing Enhancement +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+4Bakarma GlovesB 20 → S+ 61 to 6464 on average
- 16Block10% a try
- 25Natural HP Regen7%
- 38Critical Hit4%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 58 to 6058 on average
- 17Block11% a try
- 22HP8%
- 30Prayer of Concentration +15%
- 35Empyrean Lords' Benediction +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma BreastplateB 17 → S+ 60 to 6261 on average
- 18Survival Willpower +19% a try
- 27Heal Block +17%
- 33Weapon Damage Tolerance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
Vakron CloakB 14 → S+ 65 to 7066 on average
- 23Constitution7% a try
- 29HP5%
- 37Accuracy3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma GreavesB 12 → S+ 57 to 5957 on average
- 26Multi-hit Resist7% a try
- 31Evasion5%
- 36Front Defense3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+10Bakarma GuardD 0Soul Fuse it for one more line.
Anguish BootsC 11Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.