kiskInstall

ElyosLv 45 ClericVaizelTeapots

Zepthys

142,611 CP
BGear
  1. +10
    Aulamus MaceC 10 → S+ 56 to 57

    57 on average

    1. 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28% a try
    2. 2Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
    3. 3Reroll Chain of Torment +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Enraged Kromede EarringsB 13 → S+ 55 to 66

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit19%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Critical Hit
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  3. +10
    Enraged Kromede RingC 9 → S+ 55 to 72

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision22% a try
    2. 2Reroll Debilitating Mark +1→ ideally Precision18%
    3. 3Reroll Natural HP Regen→ ideally Precision15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Precision
    Good+16
    Attack
    Fine+10 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1 Light of Regeneration +1

    Then bind it fully.

  4. +10
    Enraged Kromede NecklaceB 13 → S+ 59 to 61

    59 on average

    1. 1Reroll MP→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy22% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy17%
    3. 3Reroll Radiant Benediction +1→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Combat Speed Attack Precision Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Enraged Kromede RingD 1 → S+ 55 to 72

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision19% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Nuakum BreastplateD 1 → S+ 58 to 71

    64 on average

    1. 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Warm Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  7. +10
    Nuakum PauldronsD 0 → S+ 58 to 71

    63 on average

    1. 1Reroll Natural MP Regen→ ideally Critical Damage Boost, Double Chance or Attack17% a try
    2. 2Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack13%
    3. 3Reroll Radiant Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack10%
    4. 4Reroll Prayer of Concentration +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  8. +10
    Nuakum GlovesD 0 → S+ 56 to 73

    63 on average

    1. 1Reroll Defense→ ideally Combat Speed or Attack17% a try
    2. 2Reroll Back Defense→ ideally Combat Speed or Attack13%
    3. 3Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack10%
    4. 4Reroll Survival Willpower +1→ ideally Combat Speed or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  9. +10
    Enraged Kromede EarringsA 33 → S+ 56 to 66

    62 on average

    1. 1Reroll Block→ ideally Might, Precision, Move Speed or Accuracy17% a try
    2. 2Reroll Warm Benediction +1→ ideally Might, Precision, Move Speed or Accuracy12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Move Speed Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Nuakum CloakB 21 → S+ 57 to 74

    65 on average

    1. 1Reroll Evasion→ ideally Double Chance12% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance9%
    3. 3Reroll Warm Benediction +1→ ideally Double Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance
    Good+18
    Attack
    Fine+8 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Damage Tolerance

    Then bind it fully.

  11. +10
    Nuakum HelmD 4 → S+ 59 to 70

    63 on average

    1. 1Reroll HP→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Nuakum BootsB 19 → S+ 59 to 72

    67 on average

    1. 1Reroll Evasion→ ideally Perfect Chance or Attack11% a try
    2. 2Reroll Front Defense→ ideally Perfect Chance or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Perfect Chance Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+9
    Defense increase

    Then bind it fully.

  13. +10
    Nuakum GreavesB 17 → S+ 61 to 71

    64 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Attack or Perfect Chance10% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Attack or Perfect Chance8%
    3. 3Reroll Healing Enhancement +1→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +4
    Compass of MagicA 23 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. +4
    Chalice of VigorA 30 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  3. +2
    Mirror of VigorB 19 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+

Already S+: Parchment of Vigor.