Rerolls
How we plan
+10Up nextNuakum GuardD 0 → S+ 60 to 6361 on average
- 1Reroll Critical Hit→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision34% a try
- 2Reroll MP→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision28%
- 3Reroll Gale Arrow +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision22%
- 4Reroll Arrow Scattershot +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Combat Speed Damage Boost Multi-hit Chance Might Precision
- Good+14
- Attack
Then bind it fully.
+10Enraged Kromede EarringsA 26 → S+ 56 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Enraged Kromede RingD 0 → S+ 55 to 7164 on average
- 1Reroll Block→ ideally Might, Precision or Attack24% a try
- 2Reroll MP→ ideally Might, Precision or Attack18%
- 3Reroll Natural MP Regen→ ideally Might, Precision or Attack14%
- 4Reroll Natural HP Regen→ ideally Might, Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+13Enraged Kromede NecklaceB 18 → S+ 57 to 6461 on average
- 1Reroll Revitalization Contract +1→ ideally Might, Combat Speed, Attack, Precision or Accuracy21% a try
- 2Reroll Defense→ ideally Might, Combat Speed, Attack, Precision or Accuracy18%
- 3Reroll Melee Fire +1→ ideally Might, Combat Speed, Attack, Precision or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Might Combat Speed Attack Precision Accuracy
- Good+13
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Enraged Kromede EarringsA 31 → S+ 57 to 6260 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit or Move Speed19% a try
- 2Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Enraged Kromede RingC 8 → S+ 55 to 7164 on average
- 1Reroll MP→ ideally Might, Precision or Attack20% a try
- 2Reroll Evasion→ ideally Might, Precision or Attack16%
- 3Reroll Defense→ ideally Might, Precision or Attack13%
- 4Reroll Burst Arrow +1→ ideally Might, Precision or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Nuakum BreastplateB 15 → S+ 56 to 6561 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Hunter's Soul +1→ ideally Damage Boost, Attack or Perfect Chance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Damage Boost Attack Perfect Chance
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Nuakum PauldronsB 16 → S+ 55 to 6961 on average
- 1Reroll Evasion→ ideally Double Chance, Critical Damage Boost or Attack17% a try
- 2Reroll Back Defense→ ideally Double Chance, Critical Damage Boost or Attack13%
- 3Reroll Defense increase→ ideally Double Chance, Critical Damage Boost or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost Attack
- Good+14
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Nuakum BootsB 16 → S+ 61 to 6964 on average
- 1Reroll Willpower→ ideally Attack or Perfect Chance14% a try
- 2Reroll Front Defense→ ideally Attack or Perfect Chance11%
- 3Reroll MP→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Nuakum GlovesB 17 → S+ 61 to 6964 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed or Perfect Chance13% a try
- 2Reroll Vigilant Eye +1→ ideally Combat Speed or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Nuakum GreavesD 0 → S+ 61 to 6964 on average
- 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+13Nuakum CloakC 7 → S+ 56 to 6559 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase11% a try
- 2Reroll MP→ ideally Double Chance or Attack increase8%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase
- Good+16 to +18
- Attack Focused Eye +1
- Fine+15
- Hunter's Resolve +1
Then bind it fully.
+10Nuakum HelmC 8 → S+ 59 to 6862 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
+3Chalice of VigorA 24 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Bell of MagicA 24 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Bind or enchant
Compass of MagicA 28 → S+ 62Enchant it fully
Mirror of MagicA 28 → S+ 56Enchant it fully
Can't reach S+
+10Enraged Kromede LongbowD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Parchment of Magic.