Rerolls
How we plan
+10Up nextEnraged Kromede NecklaceA 27 → S+ 57 to 6160 on average
- 1Reroll Revitalization Contract +1→ ideally Critical Hit, Might, Attack, Precision or Accuracy21% a try
- 2Reroll Unyielding Resolve +1→ ideally Critical Hit, Might, Attack, Precision or Accuracy17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Attack Precision Accuracy
- Good+13
- Focused Eye +1
Then bind it fully.
+10Enraged Kromede EarringsC 12 → S+ 57 to 6662 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19%
- 3Reroll HP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Enraged Kromede EarringsA 28 → S+ 57 to 6662 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit or Move Speed21% a try
- 2Reroll HP→ ideally Might, Precision, Critical Hit or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
- Fine+12
- Hunter's Soul +1
Then bind it fully.
+10Nuakum PauldronsD 0 → S+ 55 to 6961 on average
- 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack23% a try
- 2Reroll MP→ ideally Double Chance, Critical Damage Boost or Attack19%
- 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost or Attack15%
- 4Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost Attack
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Enraged Kromede RingA 22 → S+ 55 to 6759 on average
- 1Reroll Marking Shot +1→ ideally Might or Precision14% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Nuakum BreastplateB 13 → S+ 56 to 6962 on average
- 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance13%
- 3Reroll Weapon Damage Tolerance→ ideally Damage Boost, Attack or Perfect Chance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Enraged Kromede RingC 12 → S+ 55 to 7164 on average
- 1Reroll Defiance +1→ ideally Might, Precision or Attack18% a try
- 2Reroll Evasion→ ideally Might, Precision or Attack15%
- 3Reroll Snare Shot +1→ ideally Might, Precision or Attack12%
- 4Reroll Burst Arrow +1→ ideally Might, Precision or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+15Nuakum BootsB 16 → S+ 61 to 6964 on average
- 1Reroll Evasion→ ideally Attack or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Perfect Chance11%
- 3Reroll Constitution→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Nuakum GlovesS 42 → S+ 57 to 6962 on average
- 1Reroll Evasion→ ideally Perfect Chance12% a try
Reroll it until it lands one of these:
- Best+18
- Perfect Chance
- Good+13 to +15
- Focused Eye +1 Critical Hit
- Fine+6
- Accuracy
Then bind it fully.
+10Nuakum HelmS 38 → S+ 55 to 6258 on average
- 1Reroll Wind Vigor +1→ ideally Double Chance or Attack increase9% a try
Reroll it until it lands one of these:
- Best+19
- Double Chance Attack increase
- Good+14
- Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Nuakum GreavesB 17 → S+ 62 to 6964 on average
- 1Reroll Defense→ ideally Attack increase, Attack or Perfect Chance11% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Attack or Perfect Chance8%
- 3Reroll MP→ ideally Attack increase, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Attack Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Nuakum CloakB 19 → S+ 56 to 7661 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase11% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase8%
- 3Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase
- Good+16
- Focused Eye +1
- Fine+6 to +15
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
Arcana crafts
Bell of MagicA 24 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Bind or enchant
+2Mirror of MagicS 53 → S+ 74Enchant it fully
Can't reach S+
+10Black Claw BowC 10Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Nuakum Guard, Chalice of Vigor, Parchment of Vigor, Compass of Magic.