kiskInstall

AsmodiansLv 45 SpiritmasterZikelAverion

Kosmyc

117,438 CP
BGear
  1. +10
    Aulamus EarringsA 32 → S+ 57 to 60

    59 on average

    1. 1Reroll Revitalization Contract +1→ ideally Might, Attack, Move Speed, Spirit Strike +1 or Mental Focus +121% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Might Attack Move Speed Spirit Strike +1 Mental Focus +1
    Good+13 to +14
    Accuracy Spirit Revitalization +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceA 26 → S+ 55 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Spirit Strike +1, Might, Precision, Mental Focus +1, Element Unification +1 or Accuracy25% a try
    2. 2Reroll Defense→ ideally Spirit Strike +1, Might, Precision, Mental Focus +1, Element Unification +1 or Accuracy20%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1 Accuracy
    Good+12 to +13
    Critical Hit Spirit Revitalization +1

    Then bind it fully.

  3. +15
    Aulamus OrbS 39 → S+ 58

    58 on average

    1. 1Reroll Combustion +1→ ideally Might, Precision or Damage Boost14% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Might Precision Damage Boost

    Then bind it fully.

  4. +10
    Aulamus RingA 30 → S+ 56 to 61

    60 on average

    1. 1Reroll Accuracy→ ideally Elemental Fusion +1, Combustion +1, Attack or Summon: Fire Spirit +115% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Elemental Fusion +1 Combustion +1 Attack Summon: Fire Spirit +1
    Good+14
    Cold Shock +1
    Fine+11
    Dimensional Control +1

    Then bind it fully.

  5. +10
    Aulamus RingB 21 → S+ 59 to 64

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +116% a try
    2. 2Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
    3. 3Reroll Summon: Earth Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Cold Shock +1

    Then bind it fully.

  6. +10
    Vakron GlovesA 29 → S+ 60 to 62

    61 on average

    1. 1Reroll Spirit Protection +1→ ideally Combat Speed, Attack, Perfect Chance or Mental Focus +19% a try
    2. 2Reroll Corrode +1→ ideally Combat Speed, Attack, Perfect Chance or Mental Focus +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Mental Focus +1

    Then bind it fully.

  7. +10
    Vakron CloakC 11 → S+ 58 to 63

    59 on average

    1. 1Reroll Constitution→ ideally Attack increase, Double Chance or Spirit Strike +110% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance or Spirit Strike +18%
    3. 3Reroll Critical Hit→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Double Chance Spirit Strike +1
    Good+14 to +16
    Mental Focus +1 Attack

    Then bind it fully.

  8. +10
    Bakarma PauldronsB 12 → S+ 58 to 61

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost14% a try
    2. 2Reroll Spirit Protection +1→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost11%
    3. 3Reroll Defense increase→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost9%
    4. 4Reroll Spirit Revitalization +1→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
    Good+13
    Element Unification +1

    Then bind it fully.

  9. +10
    Vakron BootsA 34 → S+ 60 to 65

    62 on average

    1. 1Reroll Corrode +1→ ideally Move Speed, Perfect Chance or Attack10% a try
    2. 2Reroll Critical Hit→ ideally Move Speed, Perfect Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

  10. +10
    Bakarma BreastplateA 29 → S+ 58 to 61

    60 on average

    1. 1Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack or Perfect Chance9% a try
    2. 2Reroll Constitution→ ideally Spirit Strike +1, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Perfect Chance
    Good+13
    Element Unification +1

    Then bind it fully.

  11. +10
    Vakron GreavesB 15 → S+ 59 to 63

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Perfect Chance or Spirit Strike +110% a try
    2. 2Reroll Spirit Communion +1→ ideally Attack increase, Perfect Chance or Spirit Strike +17%
    3. 3Reroll Spirit Protection +1→ ideally Attack increase, Perfect Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Spirit Strike +1
    Good+14
    Attack Mental Focus +1

    Then bind it fully.

  12. +10
    Vakron HelmA 28 → S+ 59 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Attack increase, Double Chance or Spirit Strike +18% a try
    2. 2Reroll Spirit Communion +1→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Spirit Strike +1
    Good+15
    Attack

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 8 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
  2. Compass of VigorD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
  3. Bell of VigorD 2 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
  4. Parchment of VigorB 17 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1

Can't reach S+