Rerolls
How we plan
+12Up nextNuakum GuardA 31 → S+ 60 to 6362 on average
- 1Reroll Critical Attack→ ideally Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision26% a try
- 2Reroll Front Attack→ ideally Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Damage Boost Multi-hit Chance Precision
- Good+14
- Attack
Then bind it fully.
+10Enraged Kromede NecklaceA 25 → S+ 56 to 6461 on average
- 1Reroll Critical Hit Resist→ ideally Critical Hit, Combat Speed, Precision or Accuracy22% a try
- 2Reroll Vigilant Eye +1→ ideally Critical Hit, Combat Speed, Precision or Accuracy17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Combat Speed Precision Accuracy
- Good+13
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Hunter's Soul +1
Then bind it fully.
+10Enraged Kromede EarringsB 14 → S+ 57 to 6662 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Move Speed24% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Move Speed19%
- 3Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Enraged Kromede RingB 18 → S+ 55 to 7161 on average
- 1Reroll HP→ ideally Might or Precision22% a try
- 2Reroll Defense→ ideally Might or Precision17%
- 3Reroll Critical Hit Resist→ ideally Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+10 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit
Then bind it fully.
+10Nuakum PauldronsD 0 → S+ 55 to 6961 on average
- 1Reroll Defense→ ideally Double Chance, Critical Damage Boost or Attack23% a try
- 2Reroll Back Defense→ ideally Double Chance, Critical Damage Boost or Attack19%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost or Attack15%
- 4Reroll Block→ ideally Double Chance, Critical Damage Boost or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost Attack
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Enraged Kromede RingB 15 → S+ 56 to 7163 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack19% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack15%
- 3Reroll Natural HP Regen→ ideally Might, Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+11Enraged Kromede EarringsA 26 → S+ 57 to 6662 on average
- 1Reroll HP→ ideally Might, Precision, Accuracy or Move Speed19% a try
- 2Reroll Wind Vigor +1→ ideally Might, Precision, Accuracy or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
- Fine+12
- Hunter's Soul +1
Then bind it fully.
+10Nuakum BreastplateA 34 → S+ 62 to 6964 on average
- 1Reroll Block→ ideally Perfect Chance or Critical Hit15% a try
- 2Reroll MP→ ideally Perfect Chance or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Perfect Chance Critical Hit
- Good+14
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Nuakum GreavesA 31 → S+ 56 to 6961 on average
- 1Reroll Front Defense→ ideally Attack or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Perfect Chance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
- Fine+7
- Critical Hit
Then bind it fully.
+10Nuakum CloakB 20 → S+ 58 to 7663 on average
- 1Reroll Dexterity→ ideally Double Chance14% a try
- 2Reroll MP→ ideally Double Chance11%
- 3Reroll HP→ ideally Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance
- Good+16 to +18
- Attack Focused Eye +1
- Fine+6 to +15
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Nuakum HelmB 18 → S+ 59 to 7062 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+15
- Focused Eye +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Nuakum BootsA 29 → S+ 64 to 6965 on average
- 1Reroll Dexterity→ ideally Perfect Chance10% a try
- 2Reroll Natural HP Regen→ ideally Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Nuakum GlovesA 25 → S+ 61 to 6964 on average
- 1Reroll HP→ ideally Combat Speed or Perfect Chance13% a try
- 2Reroll Hunter's Soul +1→ ideally Combat Speed or Perfect Chance10%
- 3Reroll Accuracy→ ideally Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
Arcana crafts
Compass of VigorB 17 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Bind or enchant
Chalice of VigorS 35 → S+ 79Enchant it fully
Parchment of VigorA 33 → S+ 75Enchant it fully
Bell of MagicA 27 → S+ 61Enchant it fully
Mirror of VigorA 28 → S+ 63Enchant it fully
Can't reach S+
+15Enraged Kromede LongbowS 42Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.