kiskInstall

AsmodiansLv 45 ChanterZikelChapter책

Miku

181,085 CP
AGear
  1. +15
    Enraged Kromede EarringsB 21 → S+ 56 to 69

    60 on average

    1. 1Reroll HP→ ideally Might, Precision or Move Speed28% a try
    2. 2Reroll Defense→ ideally Might, Precision or Move Speed23%
    3. 3Reroll Earth's Promise +1→ ideally Might, Precision or Move Speed19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Move Speed
    Good+14 to +15
    Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
    Fine+11
    Critical Hit

    Then bind it fully.

  2. +15
    Enraged Kromede NecklaceD 0 → S+ 59 to 68

    63 on average

    1. 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision21% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack or Precision16%
    3. 3Reroll Natural HP Regen→ ideally Might, Combat Speed, Attack or Precision12%
    4. 4Reroll Defense→ ideally Might, Combat Speed, Attack or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Might Combat Speed Attack Precision
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  3. +10
    Enraged Kromede RingA 29 → S+ 58 to 66

    63 on average

    1. 1Reroll Defense→ ideally Might, Precision or Attack13% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Dark Crush +1 Onslaught +1

    Then bind it fully.

  4. +10
    Nuakum GreavesD 1 → S+ 55 to 69

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance16% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance13%
    3. 3Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Good+14 to +16
    Attack Attack Preparation +1
    Fine+12 to +13
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  5. +10
    Enraged Kromede RingB 20 → S+ 58 to 70

    64 on average

    1. 1Reroll Block→ ideally Might, Precision or Attack15% a try
    2. 2Reroll Defiance +1→ ideally Might, Precision or Attack11%
    3. 3Reroll Impactful Crush +1→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Dark Crush +1 Onslaught +1
    Fine+14
    Spinning Strike +1

    Then bind it fully.

  6. +10
    Nuakum PauldronsD 0 → S+ 61 to 69

    65 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost or Attack15% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost or Attack12%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost or Attack9%
    4. 4Reroll Raging Spell +1→ ideally Double Chance, Critical Damage Boost or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Critical Damage Boost Attack
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  7. +11
    Nuakum BreastplateD 3 → S+ 61 to 69

    65 on average

    1. 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance15% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance12%
    3. 3Reroll Raging Spell +1→ ideally Damage Boost, Attack or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Damage Boost, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Nuakum BootsB 15 → S+ 60 to 68

    64 on average

    1. 1Reroll Willpower→ ideally Move Speed or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Move Speed or Perfect Chance9%
    3. 3Reroll Constitution→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Perfect Chance
    Good+15 to +17
    Attack Attack Preparation +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  9. +15
    Nuakum GlovesB 15 → S+ 61 to 69

    64 on average

    1. 1Reroll Willpower→ ideally Combat Speed, Perfect Chance or Attack12% a try
    2. 2Reroll Front Defense→ ideally Combat Speed, Perfect Chance or Attack9%
    3. 3Reroll Blessing of Life +1→ ideally Combat Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Combat Speed Perfect Chance Attack
    Good+15
    Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  10. +10
    Nuakum CloakD 2 → S+ 57 to 70

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll HP→ ideally Double Chance or Attack increase10%
    3. 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Double Chance Attack increase
    Good+15
    Attack
    Fine+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  11. +15
    Nuakum HelmC 6 → S+ 60 to 70

    63 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+14 to +15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Bind or enchant

Can't reach S+

Already S+: Splendent Ebony Dragon Lord Staff, Nuakum Guard, Chalice of Vigor, Parchment of Magic, Compass of Magic, Mirror of Vigor.