Rerolls
How we plan
+15Up nextEnraged Kromede EarringsD 0 → S+ 55 to 6962 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed31% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed25%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+15Enraged Kromede EarringsB 21 → S+ 56 to 6960 on average
- 1Reroll HP→ ideally Might, Precision or Move Speed28% a try
- 2Reroll Defense→ ideally Might, Precision or Move Speed23%
- 3Reroll Earth's Promise +1→ ideally Might, Precision or Move Speed19%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
- Fine+11
- Critical Hit
Then bind it fully.
+15Enraged Kromede NecklaceD 0 → S+ 59 to 6863 on average
- 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision21% a try
- 2Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack or Precision16%
- 3Reroll Natural HP Regen→ ideally Might, Combat Speed, Attack or Precision12%
- 4Reroll Defense→ ideally Might, Combat Speed, Attack or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede RingA 29 → S+ 58 to 6663 on average
- 1Reroll Defense→ ideally Might, Precision or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1
Then bind it fully.
+10Nuakum GreavesD 1 → S+ 55 to 6961 on average
- 1Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance13%
- 3Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +16
- Attack Attack Preparation +1
- Fine+12 to +13
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede RingB 20 → S+ 58 to 7064 on average
- 1Reroll Block→ ideally Might, Precision or Attack15% a try
- 2Reroll Defiance +1→ ideally Might, Precision or Attack11%
- 3Reroll Impactful Crush +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Nuakum PauldronsD 0 → S+ 61 to 6965 on average
- 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost or Attack15% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost or Attack12%
- 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost or Attack9%
- 4Reroll Raging Spell +1→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+11Nuakum BreastplateD 3 → S+ 61 to 6965 on average
- 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance12%
- 3Reroll Raging Spell +1→ ideally Damage Boost, Attack or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum BootsB 15 → S+ 60 to 6864 on average
- 1Reroll Willpower→ ideally Move Speed or Perfect Chance12% a try
- 2Reroll HP→ ideally Move Speed or Perfect Chance9%
- 3Reroll Constitution→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Good+15 to +17
- Attack Attack Preparation +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+15Nuakum GlovesB 15 → S+ 61 to 6964 on average
- 1Reroll Willpower→ ideally Combat Speed, Perfect Chance or Attack12% a try
- 2Reroll Front Defense→ ideally Combat Speed, Perfect Chance or Attack9%
- 3Reroll Blessing of Life +1→ ideally Combat Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Combat Speed Perfect Chance Attack
- Good+15
- Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum CloakD 2 → S+ 57 to 7063 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase13% a try
- 2Reroll HP→ ideally Double Chance or Attack increase10%
- 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
- 4Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+15Nuakum HelmC 6 → S+ 60 to 7063 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Bind or enchant
+4Bell of MagicS 53 → S+ 60Enchant it fully
Can't reach S+
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Splendent Ebony Dragon Lord Staff, Nuakum Guard, Chalice of Vigor, Parchment of Magic, Compass of Magic, Mirror of Vigor.