Rerolls
How we plan
+15Up nextVakron GuardB 15 → S+ 56 to 5957 on average
- 1Reroll Back Attack→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance31% a try
- 2Reroll HP→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance25%
- 3Reroll Status Effect Accuracy→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+12Aulamus EarringsB 14 → S+ 56 to 6159 on average
- 1Reroll Block→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Defense→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed20%
- 3Reroll Rooting Eye +1→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus NecklaceC 10 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy or Precision23% a try
- 2Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy or Precision18%
- 3Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Accuracy or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+11Berk RingD 0 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision22% a try
- 2Reroll MP→ ideally Might or Precision18%
- 3Reroll Evasion→ ideally Might or Precision14%
- 4Reroll HP→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus RingB 13 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll Natural MP Regen→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1
Then bind it fully.
+15Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+13Vakron BreastplateD 0 → S+ 58 to 6461 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll MP→ ideally Attack, Damage Boost or Perfect Chance10%
- 4Reroll Unyielding Resolve +1→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+11Vakron GlovesD 0 → S+ 58 to 6561 on average
- 1Reroll Block→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance13%
- 3Reroll Vigilant Eye +1→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Unyielding Resolve +1→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+12Vakron BootsB 15 → S+ 57 to 6560 on average
- 1Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Constitution→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+15
- Focused Eye +1
- Fine+12
- Critical Hit
Then bind it fully.
+15Vakron HelmD 2 → S+ 56 to 6659 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack15% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll Hunter's Soul +1→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+12Nuakum GreavesD 2 → S+ 61 to 6964 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Hunter's Soul +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+12Vakron CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 7 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Mirror of VigorD 2 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Parchment of MagicA 23 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Bell of MagicA 25 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Can't reach S+
+15Rupture LongbowB 15Soul Fuse it for one more line.
Liberator EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.