kiskInstall

AsmodiansLv 45 ClericZikelONCOLOGIUM

SraTiriTAFHs

134,229 CP
AGear
  1. +5
    Enraged Kromede EarringsC 9 → S+ 56 to 66

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Attack, Move Speed, Critical Hit or Accuracy28% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Attack, Move Speed, Critical Hit or Accuracy22%
    3. 3Reroll MP→ ideally Might, Attack, Move Speed, Critical Hit or Accuracy17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Move Speed Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  2. +5
    Enraged Kromede RingC 9 → S+ 55 to 72

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision24% a try
    2. 2Reroll MP→ ideally Precision19%
    3. 3Reroll Natural HP Regen→ ideally Precision15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Precision
    Good+16
    Attack
    Fine+10 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1 Light of Regeneration +1

    Then bind it fully.

  3. +5
    Enraged Kromede NecklaceB 13 → S+ 55 to 65

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy23% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy18%
    3. 3Reroll HP→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Combat Speed Precision Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  4. +5
    Enraged Kromede RingC 11 → S+ 57 to 72

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision16% a try
    2. 2Reroll Block→ ideally Might or Precision13%
    3. 3Reroll HP→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +15
    Nuakum PauldronsA 32 → S+ 59 to 71

    64 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance or Attack12% a try
    2. 2Reroll Front Defense→ ideally Double Chance or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  6. +15
    Nuakum BreastplateC 11 → S+ 58 to 69

    63 on average

    1. 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance12% a try
    2. 2Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance9%
    3. 3Reroll Regeneration→ ideally Damage Boost, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +15
    Nuakum BootsB 18 → S+ 57 to 72

    67 on average

    1. 1Reroll HP→ ideally Move Speed or Attack12% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed or Attack9%
    3. 3Reroll Immortal Veil +1→ ideally Move Speed or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Attack
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  8. +15
    Nuakum GlovesA 30 → S+ 58 to 73

    63 on average

    1. 1Reroll Constitution→ ideally Combat Speed10% a try
    2. 2Reroll Healing Enhancement +1→ ideally Combat Speed7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Critical Hit

    Then bind it fully.

  9. +15
    Nuakum HelmB 14 → S+ 59 to 70

    63 on average

    1. 1Reroll HP→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack7%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +15
    Nuakum GreavesB 12 → S+ 60 to 71

    64 on average

    1. 1Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +15
    Nuakum CloakD 0 → S+ 67 to 74

    69 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Evasion→ ideally Double Chance or Attack increase8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
    4. 4Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Bell of VigorB 21 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Bind or enchant

Can't reach S+

Already S+: Parchment of Vigor, Mirror of Magic.