Rerolls
How we plan
+2Up nextBerk RingB 14 → S+ 59 to 6662 on average
- 1Reroll Flight Power→ ideally Might18% a try
- 2Reroll Natural HP Regen→ ideally Might14%
- 3Reroll Defense→ ideally Might11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+2Berk RingB 12 → S+ 55 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Arrow Scattershot +1→ ideally Might or Precision16%
- 3Reroll Accuracy→ ideally Might or Precision13%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+3Bakarma GlovesB 15 → S+ 55 to 6158 on average
- 1Reroll Constitution→ ideally Attack or Combat Speed15% a try
- 2Reroll Back Defense→ ideally Attack or Combat Speed11%
- 3Reroll HP→ ideally Attack or Combat Speed8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+2Bakarma PauldronsB 13 → S+ 56 to 6058 on average
- 1Reroll Willpower→ ideally Attack or Double Chance14% a try
- 2Reroll Front Defense→ ideally Attack or Double Chance11%
- 3Reroll HP→ ideally Attack or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+2Bakarma BreastplateB 14 → S+ 56 to 5958 on average
- 1Reroll Willpower→ ideally Attack, Focused Eye +1 or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Attack, Focused Eye +1 or Perfect Chance10%
- 3Reroll Rooting Eye +1→ ideally Attack, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+2Berk EarringsC 12 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Critical Hit17%
- 3Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll Hunter's Soul +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+2Bakarma BootsB 13 → S+ 59 to 6060 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Move Speed, Focused Eye +1 or Hunter's Resolve +111% a try
- 2Reroll Back Defense→ ideally Attack, Move Speed, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll MP→ ideally Attack, Move Speed, Focused Eye +1 or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+2Berk EarringsA 31 → S+ 5555 on average
- 1Reroll Natural MP Regen→ ideally Precision or Attack8% a try
Reroll it until it lands one of these:
- Best+14
- Precision Attack
Then bind it fully.
+2Bakarma GreavesC 11 → S+ 56 to 5856 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +110% a try
- 2Reroll Vigilant Eye +1→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+2Bakarma CloakD 1 → S+ 65 to 6766 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+2Bakarma HelmB 15 → S+ 61 to 6261 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase or Focused Eye +18% a try
- 2Reroll Melee Fire +1→ ideally Attack, Double Chance, Attack increase or Focused Eye +15%
- 3Reroll Concentrated Fire +1→ ideally Attack, Double Chance, Attack increase or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Focused Eye +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+8Spiritforged GuardC 6Its lines are fixed.
+2Berk NecklaceB 14Soul Fuse it for one more line.
+6Liberator BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.