kiskInstall

AsmodiansLv 45 RangerZikel

Virlym

65,244 CP
CGear
  1. +2
    Berk RingB 12 → S+ 55 to 66

    61 on average

    1. 2Natural MP Regen20% a try
    2. 9Arrow Scattershot +116%
    3. 15Accuracy13%
    4. 30Critical Hit10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +15
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  2. +2
    Berk RingB 14 → S+ 59 to 66

    62 on average

    1. 3Flight Power18% a try
    2. 5Natural HP Regen14%
    3. 13Defense11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+13 to +15
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  3. +3
    Bakarma GlovesB 15 → S+ 55 to 61

    58 on average

    1. 6Constitution15% a try
    2. 12Back Defense11%
    3. 22HP8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed
    Good+15
    Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  4. +2
    Bakarma PauldronsB 13 → S+ 56 to 60

    58 on average

    1. 7Willpower14% a try
    2. 14Front Defense11%
    3. 24HP7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance
    Good+14
    Focused Eye +1 Critical Hit Hunter's Resolve +1

    Then bind it fully.

  5. +2
    Bakarma BreastplateB 14 → S+ 56 to 59

    58 on average

    1. 8Willpower14% a try
    2. 17Back Defense10%
    3. 26Rooting Eye +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  6. +2
    Bakarma CloakD 1 → S+ 65 to 67

    66 on average

    1. 10Dexterity11% a try
    2. 19Evasion8%
    3. 27Critical Hit Resist5%
    4. 32Accuracy3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

  7. +2
    Bakarma BootsB 13 → S+ 59 to 60

    60 on average

    1. 11Critical Damage Defense11% a try
    2. 21Back Defense8%
    3. 29MP5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  8. +2
    Bakarma GreavesC 11 → S+ 56 to 58

    56 on average

    1. 18Critical Damage Defense10% a try
    2. 25Vigilant Eye +17%
    3. 31Accuracy5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack increase Damage Tolerance Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  9. +2
    Bakarma HelmB 15 → S+ 61 to 62

    61 on average

    1. 20Critical Hit Resist8% a try
    2. 28Melee Fire +15%
    3. 33Concentrated Fire +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack increase Focused Eye +1

    Then bind it fully.

  10. +2
    Berk EarringsA 31 → S+ 55

    55 on average

    1. 23Natural MP Regen8% a try

    Reroll it until it lands one of these:

    Best+14
    Precision Attack

    Then bind it fully.

Can't reach S+