Rerolls
How we plan
+2Up nextBerk EarringsC 12 → S+ 56 to 5756 on average
- 1Flight Power22% a try
- 4Critical Hit Resist17%
- 16MP11%
- 34Hunter's Soul +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+2Berk RingB 12 → S+ 55 to 6661 on average
- 2Natural MP Regen20% a try
- 9Arrow Scattershot +116%
- 15Accuracy13%
- 30Critical Hit10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+2Berk RingB 14 → S+ 59 to 6662 on average
- 3Flight Power18% a try
- 5Natural HP Regen14%
- 13Defense11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+3Bakarma GlovesB 15 → S+ 55 to 6158 on average
- 6Constitution15% a try
- 12Back Defense11%
- 22HP8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+2Bakarma PauldronsB 13 → S+ 56 to 6058 on average
- 7Willpower14% a try
- 14Front Defense11%
- 24HP7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+2Bakarma BreastplateB 14 → S+ 56 to 5958 on average
- 8Willpower14% a try
- 17Back Defense10%
- 26Rooting Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+2Bakarma CloakD 1 → S+ 65 to 6766 on average
- 10Dexterity11% a try
- 19Evasion8%
- 27Critical Hit Resist5%
- 32Accuracy3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+2Bakarma BootsB 13 → S+ 59 to 6060 on average
- 11Critical Damage Defense11% a try
- 21Back Defense8%
- 29MP5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+2Bakarma GreavesC 11 → S+ 56 to 5856 on average
- 18Critical Damage Defense10% a try
- 25Vigilant Eye +17%
- 31Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+2Bakarma HelmB 15 → S+ 61 to 6261 on average
- 20Critical Hit Resist8% a try
- 28Melee Fire +15%
- 33Concentrated Fire +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Focused Eye +1
Then bind it fully.
+2Berk EarringsA 31 → S+ 5555 on average
- 23Natural MP Regen8% a try
Reroll it until it lands one of these:
- Best+14
- Precision Attack
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+8Spiritforged GuardC 6Its lines are fixed.
+2Berk NecklaceB 14Soul Fuse it for one more line.
+6Liberator BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.