kiskInstall

AsmodiansLv 45 RangerZikel

Virlym

65,244 CP
CGear
  1. +2
    Berk RingB 12 → S+ 55 to 66

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
    2. 2Reroll Arrow Scattershot +1→ ideally Might or Precision16%
    3. 3Reroll Accuracy→ ideally Might or Precision13%
    4. 4Reroll Critical Hit→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +15
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  2. +3
    Bakarma GlovesB 15 → S+ 55 to 61

    58 on average

    1. 1Reroll Constitution→ ideally Attack or Combat Speed15% a try
    2. 2Reroll Back Defense→ ideally Attack or Combat Speed11%
    3. 3Reroll HP→ ideally Attack or Combat Speed8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed
    Good+15
    Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  3. +2
    Bakarma PauldronsB 13 → S+ 56 to 60

    58 on average

    1. 1Reroll Willpower→ ideally Attack or Double Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack or Double Chance11%
    3. 3Reroll HP→ ideally Attack or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance
    Good+14
    Focused Eye +1 Critical Hit Hunter's Resolve +1

    Then bind it fully.

  4. +2
    Bakarma BreastplateB 14 → S+ 56 to 59

    58 on average

    1. 1Reroll Willpower→ ideally Attack, Focused Eye +1 or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack, Focused Eye +1 or Perfect Chance10%
    3. 3Reroll Rooting Eye +1→ ideally Attack, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  5. +2
    Berk EarringsC 12 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Critical Hit17%
    3. 3Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
    4. 4Reroll Hunter's Soul +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  6. +2
    Bakarma BootsB 13 → S+ 59 to 60

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Move Speed, Focused Eye +1 or Hunter's Resolve +111% a try
    2. 2Reroll Back Defense→ ideally Attack, Move Speed, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll MP→ ideally Attack, Move Speed, Focused Eye +1 or Hunter's Resolve +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +2
    Berk EarringsA 31 → S+ 55

    55 on average

    1. 1Reroll Natural MP Regen→ ideally Precision or Attack8% a try

    Reroll it until it lands one of these:

    Best+14
    Precision Attack

    Then bind it fully.

  8. +2
    Bakarma GreavesC 11 → S+ 56 to 58

    56 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +110% a try
    2. 2Reroll Vigilant Eye +1→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack increase Damage Tolerance Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  9. +2
    Bakarma CloakD 1 → S+ 65 to 67

    66 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

  10. +2
    Bakarma HelmB 15 → S+ 61 to 62

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase or Focused Eye +18% a try
    2. 2Reroll Melee Fire +1→ ideally Attack, Double Chance, Attack increase or Focused Eye +15%
    3. 3Reroll Concentrated Fire +1→ ideally Attack, Double Chance, Attack increase or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack increase Focused Eye +1

    Then bind it fully.

Can't reach S+