Rerolls
How we plan
+10Up nextVakron GuardC 12 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance31% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 3Reroll Block→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsC 10 → S+ 55 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed21% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed16%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Flight Power→ ideally Might or Precision15%
- 3Reroll Critical Hit Resist→ ideally Might or Precision12%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus RingB 19 → S+ 57 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Precision or Attack19% a try
- 2Reroll Natural HP Regen→ ideally Precision or Attack14%
- 3Reroll Accuracy→ ideally Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+11Nuakum BreastplateB 17 → S+ 56 to 6962 on average
- 1Reroll Dexterity→ ideally Damage Boost or Perfect Chance14% a try
- 2Reroll Block→ ideally Damage Boost or Perfect Chance11%
- 3Reroll MP→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus NecklaceB 21 → S+ 56 to 6158 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
- 2Reroll HP→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 3Reroll Earth's Promise +1→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Vakron BootsD 2 → S+ 59 to 6562 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Raging Spell +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsD 3 → S+ 60 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
- 2Reroll MP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GlovesD 3 → S+ 60 to 6562 on average
- 1Reroll Block→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance11%
- 3Reroll Blessing of Life +1→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Defense increase→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+12Nuakum HelmD 0 → S+ 60 to 7063 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Raging Spell +1→ ideally Double Chance, Attack increase or Attack7%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase14% a try
- 2Reroll HP→ ideally Double Chance or Attack increase11%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
Bell of VigorD 1 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Parchment of VigorB 18 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Chalice of VigorA 32 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of MagicA 25 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bind or enchant
Mirror of MagicA 23 → S+ 57Enchant it fully
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Black Claw EarringsB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 04:56 UTC. Their page looks them up again when it's opened in a browser.